Elves "When most folk think of elves, they think of benevolent, long-headed folk, slipping over the forest floor like a sighing breeze through the trees over head. Some may be. Walking among them, however, shows you their haughty side, cultivated and amplified throughout their long lives. Sure, everyone hears the stories of elves helping wayward travellers through their woods. But none hear the stories of those who never return. The trees feed on the arrow-filled corpses of such unfortunates." -- Boris Widders, Uxmaln guide /-^-\/-^-\/-^-\/-^-\/-^-\/-^-\/-^-\/-^-\/-^-\/-^-\/-^-\/-^-\/-^-\/-^-\ Elves are slightly shorter than humans and have a much lighter build. They lack the strength and stamina of the other races, but are far more agile and charismatic. Elves are inherently good, both from their racial heritage and their upbringing. Their fey blood provides them with many special abilities including the ability to detect magic, see in the dark and move silently, as well as a strong resistance to magic and charm effects. However, elves also have many weaknesses including vulnerabilities to poison, disease, negative energies and even the touch of common iron. Elves are innately good and only hold principled or scrupulous alignments. See also: elf-culture enmity* enmity2* enmity3* *Denotes help files with required roleplaying behavior for all elves.