New:
- Scout skins now may have masterwork bonuses that stack with enchants
- Dwarves get a bonus to crafting skills (which includes skinning)
- Reflex save to avoid being knocked prone due to attack skills
Changes:
- Spells cast from devices no longer have a chance for an automatic success
- Fire/cold/lightning damage is not reduced by racial magic resistance
- Aura of Negation does not work against targets that are at reaching distance
- Improvements to self defense, brawling, and wild fighting weapons
- Minor rebalancing of scout herbs
- Take less damage than normal if you fall into water
- Can no longer cast voodoo from water rooms
- Removed restrictions on drinking too much liquor *hic*
Bug Fixes:
- Exit command fixed to not see through closed doors
- Sneak no longer retained after dropping polymorph
- Races with innate detections will retain them after true seeing wears off
- NPCs with innate buffs will retain after having an external buff released
- NPCs will return to start point if they get blown out of their room
- NPC swashbucklers will re-wield off-hand weapons
- Fixed several crashes
Some of these changes have been in for awhile. Others are new today!
Click here to read the Q&A thread!