Shattered Kingdoms

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 Post subject: Code Update 12/7/2015
PostPosted: Mon Dec 07, 2015 11:08 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
New:
- Scout skins now may have masterwork bonuses that stack with enchants
- Dwarves get a bonus to crafting skills (which includes skinning)
- Reflex save to avoid being knocked prone due to attack skills

Changes:
- Spells cast from devices no longer have a chance for an automatic success
- Fire/cold/lightning damage is not reduced by racial magic resistance
- Aura of Negation does not work against targets that are at reaching distance
- Improvements to self defense, brawling, and wild fighting weapons
- Minor rebalancing of scout herbs
- Take less damage than normal if you fall into water
- Can no longer cast voodoo from water rooms
- Removed restrictions on drinking too much liquor *hic*

Bug Fixes:
- Exit command fixed to not see through closed doors
- Sneak no longer retained after dropping polymorph
- Races with innate detections will retain them after true seeing wears off
- NPCs with innate buffs will retain after having an external buff released
- NPCs will return to start point if they get blown out of their room
- NPC swashbucklers will re-wield off-hand weapons
- Fixed several crashes

Some of these changes have been in for awhile. Others are new today!

Click here to read the Q&A thread!


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 Post subject: Re: Code Update 12/7/2015
PostPosted: Thu Dec 17, 2015 12:05 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Changes to bash/trip/gore:
- Base chance to successfully reflex save vs prone decreased
- Chance to disrupt spells no longer negated by reflex save
- Reduced command lag for attacker on successful reflex save


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 Post subject: Re: Code Update 12/7/2015
PostPosted: Mon Dec 28, 2015 6:27 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Changes:
- Unaffiliated clergy can cast Journeyman spells (previously capped at Novice)
- Plague now penalizes constitution as well as dexterity
- Casting time of plague has been lowered to match poison
- Weapon-cast plague/weaken/curse duration increased (based on level of caster)
- Weapon-cast poison duration reduced (to be the same as above spells)
- While pulse is racing, plague can only be transmitted to group mates

I also improved the help files related to saving throws and added one for impairment.


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