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Implementor |
Joined: Wed Feb 27, 2002 4:00 pm Posts: 8220 Location: Redwood City, California
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New Features:- Faction deputies
- Favored religion members can invest new followers
- Centaurs receive innate meditation
Religion Spell Updates:- New help files for all religion spells
- Phoenix Heart accuracy bonus reduced
- Phoenix Heart casts heal instead of cure critical
- True Seeing can be cast on other truth members
- Accelerate Healing not allowed on mist creatures
- Insight only allowed for light-aura recipients
- Dispirit has reduced mana cost and casting time
- Interdiction only allows a save once per combat pulse
- Successful saves against Interdiction cause impairment
- Vitality hit point bonus fixed
- Luck spell accuracy and dodge bonuses reduced
- Wall of Fire replaced by new spell Elemental Wall
- Feast of Fear adds +1 to peak stats and increased duration
- Feast of Fear does not work on undead or constructs
- Hemorrhage has improved casting speed
- Hemorrhage victim now leaves a trail of blood
- Hemorrhage fixed with regard to Healing Rays
- Symbol of Pain bug with casting time penalty fixed
- Warpath no concentration needed and cost tweaks
- Remove Compulsion has improved casting speed
Streetwise Changes:- Increased the bribe cost for streetwise
- Skill penalty for sneak, change sex, polymorph, disguise
- Elves/Griffons will not help Delves (and vice-versa)
- Law enforcement and judges will not be bribed
- Critical failure results in faulty information
- Informant will point out if target is in same room
- Creatures without a language cannot be informants
- Charmed or out-of-town creatures cannot be informants
- Fixed some other streetwise bugs
Other Changes:- Fatigue mechanic has been removed from the game
- Etherealform mana drains on pulse instead of tick
- Paralyzing touch is now different than interdiction
- Paralyzing touch has an initial save (unlike interdiction)
- Fear does not work on constructs
- Less base mana for non-sentient creatures
- Reduced cost of berserk/fury for non-sentient creatures
- Dispel magic can now dispel magic walls
- Dispel magic can once again be used on yourself
- NPC stats no longer overclocked (improves malediction spells)
- Allowed to drop all even when you cannot see
- Improved STR bonus of non-reach two-handed weapons
- Improved stats for longsword, broadsword and arrows
- Brew/scribe has max number of spells based on level of item
- Apply fear affect to Bolt of Glory when forced to flee
Bug Fixes:- Fix bugs related to pulse draining spells
- Grammar correct instances of lays to lies
- Fix bug when forced to move while singing and dancing
- Fixes for get and put while ethereal
- Fix for bonus hit/mana from high CON and WIS
- Fix login mana bug related to wisdom changes
- Groups will aggro if member is instant killed or incapacitated
- Tweaks to fire and frost breath messages
- Fixed a number of other bugs and crashes
Checkout the Code Update Q&A thread here.
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