Final results by popularity:
Which options are best for retaining and exciting EXISTING players?Poll ended at 22 Dec 2013 10:54
- More use for loyalty tokens (Ex: improve skills, to be discussed) 10% [ 44 ]
- Tradeskills (forging, dyeing, mining, etc) 10% [ 43 ]
- Quest upgrades (More, easier, better transparency, etc) 9% [ 40 ]
- More regulation: Hoarding (other types? to be discussed) 9% [ 39 ]
- Change CRS (Ex: No ability removal, "enforce" losing, to be discussed) 9% [ 37 ]
- Official info sharing (Wiki and/or Guide Forums) 8% [ 36 ]
- Heroes (not necessarily heroes of old) 8% [ 35 ]
- "End Game" content (methods to be discussed) 7% [ 30 ]
- Make the game less difficult/more casual (methods to be discussed) 6% [ 28 ]
- Ways to communicate RP (Journals, Think Channel, etc) 5% [ 23 ]
- Make the game more interesting before Master (methods to be discussed) 5% [ 23 ]
- Balance melee and spell damage better 5% [ 23 ]
- Reduce effectiveness of spell items (wands, staves, potions, etc) 4% [ 17 ]
- Out of game communication (Ex: CB/TB Channels on FB messenger, note boards via forums, email notifications for game events) 4% [ 16 ]
Total votes : 434
I'll wrap up this thread by saying that (due to it's #1 spot in the NEW player poll), the staff will start taking action by rolling out some form of official info sharing via the forums within the very near future! I will also start new threads to discuss ideas for loyalty tokens and hoarding regulation.