Shattered Kingdoms

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Do you feel that the current code promotes storage characters?
Yes 63%  63%  [ 12 ]
No 16%  16%  [ 3 ]
No opinion 21%  21%  [ 4 ]
Total votes : 19
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 Post subject: Re: Monthly dehoarding code completely depressing
PostPosted: Wed Jun 01, 2016 5:07 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I haven't gotten a chance to see the effects of this myself, but I think I agree with the playerbase at large when I say that as long as a character is active he should be able to hold onto a good deal of magical devices. I'm not particularly against the idea of having the required hours be in the hundreds in a month if you're holding dozens of magical devices, but I don't think there should be a hard cap regardless of hours.

Obviously, I have absolutely no idea what the rules themselves actually are, so I'm not sure if that's how things are currently tuned or not, but this thread was initially created in response to the fact that magical devices, -especially- those that weren't high-level in nature (like sanc staves) weren't being dehoarded at all in addition to the fact that characters who were losing flags due to insufficient hours weren't hardly losing anything. A month or two ago I personally had a character that I logged less than an hour on and I didn't lose the magical devices I had, including a sanc staff (I junked it afterwards).

Anyway, just tossing in my two cents that something is better than nothing, but I'm not particularly in favor of characters that have logged a lot of hours having things taken from them unless they were -really- keeping a pretty big trove.


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 Post subject: Re: Monthly dehoarding code completely depressing
PostPosted: Wed Jun 01, 2016 7:07 pm 
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Joined: Mon Mar 21, 2016 1:37 pm
Posts: 70
I think a great change to the dehoarding system would be to have it mainly affect the people who are specifically HOARDING. A char who logs in every day for hours a day, carrying a whole bunch of stuff, isn't a hoarder. He's there, available to be ganked, and likely is utilizing most of what they carry on a regular, or semi-regular basis. Target the players who have stuff that don't spend time playing, not the people who are utilizing these items.


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 Post subject: Re: Monthly dehoarding code completely depressing
PostPosted: Wed Jun 01, 2016 7:19 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
That change was also made as part of yesterday's monthly update. I think a few people are just heavily publicizing their consumables loss and the other tweaks have not yet been noticed due to that.


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 Post subject: Re: Monthly dehoarding code completely depressing
PostPosted: Wed Jun 01, 2016 8:03 pm 
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Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
This is your game and ultimately your choice on how you approach updates, and although I cant speak for everyone, I do enjoy a bit of transparency. I know you post updates in announcements from time to time, but I have noticed in the past a few ninja changes and in my personal opinion, I dont feel players enjoy getting blindsided. I feel that the biggest issue in regards to hoarding was that there were a select few players that log hours at the end of the month and arent seen again until 30 days later.


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 Post subject: Re: Monthly dehoarding code completely depressing
PostPosted: Wed Jun 01, 2016 9:04 pm 
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Joined: Fri Jul 17, 2015 10:55 pm
Posts: 19
What is hard for me to understand is that because I had a few limited vials more that the code allowed, I lose all my weapons? I had two extra weapons, no extra armor, and I lose everything, plus 2/3 of my consumables? It just seems harsh. Not to mention, if I had known, I would have destroyed the vials to keep my weapons. But I don't understand why I was hit at all when I logged at least 60 hours last month, probably many more.


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 Post subject: Re: Monthly dehoarding code completely depressing
PostPosted: Wed Jun 01, 2016 10:57 pm 
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Joined: Mon Mar 21, 2016 1:37 pm
Posts: 70
It's worth repeating....the players that are complaining about this are all mainstays on the who list. The dehoarding feature needs to be geared around time played MUCH more than items carried. It doesn't bother me ONE bit if someone who logs on every day carries around an entire bag of unique stuff. Hoarding isn't carrying a lot of stuff, it's taking stuff and not logging that char in therefore rendering the stuff itself unavailable. Why is it a good idea, at all, that a character who's on the who list almost every day, for long periods of time, can't carry whatever they want? If anybody wants the stuff that char has, go get it! Especially with the low player counts, people need much more stuff for utility than they might if there were one of every class of both auras on all the time. All we want, as players, is for people to not be able to log in, grab stuff that's useful to those of us who play a lot, and never log back in and use it. We don't care if people who play all the time have all sorts of stuff.


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 Post subject: Re: Monthly dehoarding code completely depressing
PostPosted: Wed Jun 01, 2016 11:23 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
It's worth repeating....the de-hoard of consumables will be toned down for next month.


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 Post subject: Re: Monthly dehoarding code completely depressing
PostPosted: Thu Jun 02, 2016 6:29 am 
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Joined: Tue May 31, 2005 9:16 am
Posts: 1567
SK Character: NA - Inactive
jreid_1985 wrote:
I do enjoy a bit of transparency. I know you post updates in announcements from time to time, but I have noticed in the past a few ninja changes and in my personal opinion, I dont feel players enjoy getting blindsided.


That's reasonable and logical. Just for clarification, I don't think we ever implement anything in an effort to "ninja change" anything. Typically, code changes are a slow process that trickle in, sometimes one at a time, sometimes small batches. Rather than post an update at every code change, we generally wait and then post an Announcement that covers a number of changes at once. Occasionally when small things are tweaked, they won't find their way to an announcement, because they're so small or deal with administrative commands, but every now and then a small tweak has a larger impact than anticipated, and just about every time that happens, it will be noticed by players, a thread like this appears, and we can address it afterward. Hate for anybody to feel blindsided, but when it happens, this is usually why.


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 Post subject: Re: Monthly dehoarding code completely depressing
PostPosted: Thu Jun 02, 2016 7:42 am 
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Mortal

Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
Will armor/weapons still be lumped in the same category as consumables? It was mentioned previously that 6 was the cap before. Any chance you can share what the cap was raised to?

Also, its hard to tell which items are subject to the hoard code since identify can only tell you so much. The difficulty comes into play with borderline items that may or may not be level 40. Is there any way we can code in a way to determine which items may be dehoarded? A change in color to the identify text or something?


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 Post subject: Re: Monthly dehoarding code completely depressing
PostPosted: Thu Jun 02, 2016 8:42 am 
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Mortal

Joined: Thu Dec 22, 2005 12:36 am
Posts: 136
I enjoyed this purge since I was able to see some items that had been hoarded up for ages. With some tweaking still optional, I think it was in the right direction. If you’re active and got hit it sucks but it was worth it to get some items circulating.


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