Shattered Kingdoms

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 Post subject: SK on an Ipad.
PostPosted: Wed Jan 09, 2013 10:49 am 
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Joined: Tue Jan 25, 2011 6:55 pm
Posts: 74
Has anyone got information on a client for muddin from an Ipad?


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 Post subject: Re: SK on an Ipad.
PostPosted: Wed Jan 09, 2013 11:10 am 
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Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
Hello Kitty wrote:
Has anyone got information on a client for muddin from an Ipad?


Yeah its called Android.


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 Post subject: Re: SK on an Ipad.
PostPosted: Wed Jan 09, 2013 12:16 pm 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
iMud is $2 and works pretty well. I don't know if there is an iPad specific app, but I use it on the iPhone and have been mudding strictly from it for at least a month with no major problems.


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 Post subject: Re: SK on an Ipad.
PostPosted: Wed Jan 09, 2013 12:26 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
On iPad, I have MUD Client which is fair and is being actively updated. But it doesn't fully support colors correctly. It is not as good as blowtorch for android.


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 Post subject: Re: SK on an Ipad.
PostPosted: Mon Jan 21, 2013 2:50 pm 
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Joined: Sat Feb 15, 2003 7:28 pm
Posts: 177
Location: My moms house...
On Iphone you can get Mobile Mud.

No idea if it's good for ipad.

Get a windows surface. They support flash. And probably all other clients.


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 Post subject: Re: SK on an Ipad.
PostPosted: Tue Apr 02, 2013 9:45 am 
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Joined: Sat Mar 09, 2013 4:56 am
Posts: 59
Location: Milwaukee, WI
I've been using Mud Client on iPad also, and addition to the quirks that big D mentioned about color, I find that it is a HUGE drainer of battery life. Also, if you use a external keyboard, while the onscreen keyboard does go away, you don't get back the screen space. Meaning, once the on screen keyboard goes away, the text from the mud doesn't' go to the bottom of the screen.

But its Free, so why am I complaining. Might go check out the paid apps. They are only a few bucks afterall.

HEY Big D! Make a rockstar mud client for iPad, and make some mooooolah!


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 Post subject: Re: SK on an Ipad.
PostPosted: Tue Apr 02, 2013 10:46 am 
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Joined: Sat Mar 09, 2013 4:56 am
Posts: 59
Location: Milwaukee, WI
ok, so I was totally wrong on some of the points I made about Mud Client for iPad. Of the four apps that are available, the FREE one, Mud Client, is by far the best.

Still doesn't handle color right for bright colors, but it does show them.
Still a battery drain.
But supports aliases, triggers, windows, buttons, session saves so you can keep your characters separate.

I bought all the others. Not a one of them is worth the price for what our mud puts out. Especially when free is available.


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 Post subject: Re: SK on an Ipad.
PostPosted: Tue Apr 02, 2013 11:01 am 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
Not even iMud stood up to your rigorous tests?


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 Post subject: Re: SK on an Ipad.
PostPosted: Tue Apr 02, 2013 12:19 pm 
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Joined: Sat Dec 01, 2012 11:37 am
Posts: 89
IIISheets wrote:
HEY Big D! Make a rockstar mud client for iPad, and make some mooooolah!


Call it iKingdoms and use the revenue to buy ad space help to increase the pBase of SK. Enlist Finney's help to make it the sexiest of sexy client apps and any mudder on the Earth will pay the $2.99 for the app. I'm sure there are other coders who would donate some time to help make it cool.

But, from what I understand from the devs I work with, apple app coding is a pain in the [REDACTED].


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 Post subject: Re: SK on an Ipad.
PostPosted: Tue Apr 02, 2013 12:50 pm 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
Just that Objective C isn't the most intuitive of languages.


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