Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: 05/02/2008 Code Update
PostPosted: Fri May 02, 2008 3:47 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Code:
New Stuff:
- Prone status reduces chance to hit and prevents most combat commands
Changes:
- Bash, trip and gore revamped to use prone affect instead of rest and lag
- Shocking Grasp spell has short-term debuff affecting reflex saves
- Lightning Bolt spell damage buffed
- Added 1-tick warning before conjured elemental disappears
- Magma Spray ignores magical protection
- The first 10 levels of enchantments don't count for item thieves
- Scout herbs can be located one status earlier than before
- Scouts can skin materials earlier than before but with failure chance
- Magical flight penalizes chance to hit
- Fatigue now works plus also eventually affects strength
- Cannot order NPCs to use secret abilities
Bug Fixes:
- Fixed so that shopkeepers do not yell about parolee being a lawbreaker
- Fixed hit point bug involving Fatigue
- Crash bug involving river currents


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