[Game help] Cabal A cabal is an organization dedicated to its own ambitions and goals, aided by powers and abilities unique to itself. Each cabal is characterized by a rich history and by the special abilities of its members. Many of the cabals have secret leaders or secret members, keeping their strength and influence from being easily gauged. They also engage other organizations in battles, for power and influence, so their members should be prepared to face opponents. Membership in these organizations is often by invitation only, as the cabals are typically on the lookout for qualified applicants, although those wishing to join may seek out known members of a cabal to express their interest. Once the leadership of the cabal is aware of your interest, you should expect to be notified about whether you will be accepted or not within two character years (2 weeks real time). Oaths to the cabal will be asked before membership is granted. A cabal is joined for life. Even if you resign your position, joining another is nearly impossible as other leaders will not trust an oathbreaker. If you are admitted into a cabal, you are still required to adhere to the same standards of good roleplay that you displayed to gain admission. Cabal channels are to be in-character as well. You may only have one character that has membership in a cabal at a time. If you wish for one of your other characters to join a cabal group, you must first resign from your old one. See also: Crucible Druids Fist Hammer Harlequins Midnight Oathbreaker