[Game help] quests Syntax: quest Syntax: quest completed Syntax: quest [number] The world of Shattered Kingdoms contains a number of quests. Each quest, when completed, rewards the character who completed it in some way. These rewards can include a special item, a bonus of experience, or favored status with some group of people. The quest command displays the name and area of origin of each quest that is currently in progress. It also shows the number of quests completed out of the total quests available. Most quests start when an NPC (non-player character) talks to a PC (player character). Not every NPC who talks to a PC initiates a quest, but some do. Pay attention to the conversation, looking for keywords that might be used in response, to possibly trigger further conversation with the NPC. Once you have begun a quest, you may need to initiate conversation with different NPCs in order to further it. They will not all be so forthcoming as the first. You may be required to obtain something and give it to an NPC, to talk about certain things to various NPC(s), or to solve a puzzle. Experienced questers are in the habit of carefully reading NPC conversations. Room descriptions often contain clues about hidden things, leading to other keywords which can be targeted with look, so it can be truly worthwhile to take note of them, to make detailed observation a habit. In many cases color is used to highlight important keywords. There may even be some quests that do not require interaction with an NPC to any significant degree. Quests vary as much as their rewards. It is recommended that your character always be visible when dealing with a quest mob, as many of them cannot interact with invisible, hidden, or camoflagued characters. See also: learning xp faq