[Training help] Magic Resistance Syntax: train stat mr Magic resistance is a personal field of magic absorption that has a chance to completely disrupt most magical spells and effects. It is an alternative to saving throws as a way to avoid harmful magic, including spells that cannot be saved against. The more resistance you acquire, the more it will trigger. And enemy mages cannot compensate against it. The downside to magic resistance is that it does not discriminate between helpful and harmful magic. Magic resistance may cause you to resist buff and curative magic. However, most resistance comes from equipment that has been enchanted with the enchant armor spell, which can be removed when necessary. Also, magic resistance works by absorbing magical energy and converting it into healing energy that affects the wearer. This healing effect becomes increasingly powerful as you acquire more resistance. Barbarians have the unique ability to train magic resistance and may also learn a skill which allows them to temporarily suppress it. See also: train saves 'enchant armor' suppression