[Combat help] prone Prone is the state of being sprawled on the ground. It differs from resting in that the character has been violently knocked to the ground by an opponent. It is a state with negative side affects and it normally takes several moments before the victim can regain their footing. Prone can be caused by a variety of abilities including trip, bash, gore, dig, earthquake, crush, spirit horde and being bucked by a mount. A reflex save is allowed to prevent prone caused by most skills and spells. Prone characters cannot move, flee or perform most physical maneuvers. They cannot start a fight or begin casting a spell. Any spell that was in the process of being cast prior to being knocked prone is paused until the caster can regain their feet and continue casting. Rapid missile fire is impossible. Melee combat normally continues, but with a large penalty to accuracy. Prone characters can't dance. But they can tumble or go berserk. Combat casting reduces some penalties of being prone. Kip up can end it instantly. See also: trip bash dig earthquake 'spirit horde' buck flee cast dance tumble berserk stance 'combat casting' 'kip up' reflex