[Spells help] Consecrate Spells

Syntax: cast 'consecrate weapon'  [acc | dam]
        cast 'consecrate armor'  [ap | mp]
        cast 'consecrate item'  [str | con | wis]
        cast 'consecrate item'  [fort | will]
        cast 'consecrate item'  [health | move]

The consecrate series of spells is a method for divine casters to endow a
weapon, piece of armor or other worn item with magic that boosts the wearer.
Specifically, the types of items that can be endowed by each spell are:

- weapon: weapons and ranged weapons (but not ammunition)
- armor: armor and shields
- item: treasure, containers, lights, tools, pens, books

The caster chooses during casting what type of endowment is desired for the
selected wearable object.  Armor, weapons and items are each capable of being
consecrated with only certain types of endowments as noted in the syntax above.

Note that some endowments are unique to the consecrate spells, while other
endowments are only available via arcane enchantment magic.

A break down of the endowment types is as follows:
- accuracy: improves chance to hit, parry, disarm and penetrate armor
- armor protection: improves armor's capacity to absorb physical damage
- damage: improves physical damage per successful attack
- health: improves the damage taking capacity of the wearer
- magic protection: improves magical damage reduction field
- move: improves the physical endurance of wearer
- saves: improves fortitude or willpower saves
- stats: improves strength, constitution, or wisdom

An item can be consecrated with the same type of endowment multiple times or
it can be consecrated with multiple types of endowments.  When deciding which
approach to take, complex magical laws for stacking must be considered.

If an item is enchanted too much, there is a risk that it will leech all
enhancement bonuses, leaving the original innate endowments or even explode.
Training in art can reduce the chance of these occurrences.

See also: enchant identify str con wis saves stacking art