Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon May 13, 2024 12:58 am

All times are UTC - 8 hours


Search found 4436 matches
Search these results:

Author Message

 Forum: Bug Discussion   Topic: death rot

 Post subject: Re: death rot
Posted: Mon Nov 12, 2018 8:25 am 

Replies: 19
Views: 25985


There were no changes other than a tiny crash fix related to a specific cabal spell. Nobody lost a character unless it was one they had created an hour before, since those crashes started at 6am and I restored from a 5am backup.

 Forum: Gameplay   Topic: Changes For SK With Fewer Players

Posted: Tue Oct 02, 2018 8:50 am 

Replies: 91
Views: 91089


Yes, I think it would be okay to put a trip advertisement in the forums as long as: a) You also post it on an appropriate in-game board (you shouldn't need to read these forums to know what's going on in-game). b) Roleplaying (including disassociation due to alignment restrictions) is maintained wit...

 Forum: Gameplay   Topic: Changes For SK With Fewer Players

Posted: Sun Sep 30, 2018 9:01 am 

Replies: 91
Views: 91089


Sorry you feel that way. I will always keep the game running for as long as people want to play it. Unfortunately, preparing for the holiday season is my busiest time of year at work, so I don't have the luxury of thinking about the game too much. I will be reviewing these threads and thinking about...

 Forum: Bug Discussion   Topic: World Map - Missing Islands

Posted: Sun Sep 16, 2018 10:14 am 

Replies: 14
Views: 23546


Some discussion was taking place overnight to try to solve this. I am not sure it is actually 100% fixed yet, but kudos to the volunteers who are trying to make it work.

 Forum: The Pantheon   Topic: Complaint about saxifragaceae

Posted: Sun Sep 16, 2018 10:12 am 

Replies: 32
Views: 54381


I split out all this drama into its own thread because it had sidetracked the conversation. It doesn't really belong anywhere on these forums, but for now I put it into The Pantheon instead of being in Gameplay. Might remove it later once everyone is ready to move on.

 Forum: Bug Discussion   Topic: World Map - Missing Islands

Posted: Fri Sep 14, 2018 10:27 am 

Replies: 14
Views: 23546


I'm afraid not. I am not much of a web programmer myself. At best this will be fixed sometime in the long-term.

 Forum: Bug Discussion   Topic: World Map - Missing Islands

Posted: Fri Aug 24, 2018 9:18 am 

Replies: 14
Views: 23546


This appears to be a bug related to the transition to the new site. The full map image should still be available for Google to parse. We still aren't quite sure why it is happening, but will keep trying to figure it out.

 Forum: Gameplay   Topic: Null-magic

 Post subject: Re: Null-magic
Posted: Tue Aug 07, 2018 11:23 am 

Replies: 10
Views: 17795


You can now use detect magic with a direction to discern the presence of null-magic zones. Give it a try.

 Forum: Gameplay   Topic: SACRED SETS

 Post subject: Re: SACRED SETS
Posted: Mon Jul 30, 2018 3:11 pm 

Replies: 45
Views: 55392


I don’t think the expectation should be that they are all made of unbreakable material. If anything, I would rather develop some more cloth and heavy alternatives that are strong Tier 2 but not indestructible.

 Forum: Gameplay   Topic: SACRED SETS

 Post subject: Re: SACRED SETS
Posted: Mon Jul 30, 2018 10:17 am 

Replies: 45
Views: 55392


In exchange for a small percentage less protection in normal operation, dragonscale allows a major upgrade to protection when using magical vestment (for which mithril is not eligible). As all priests have this spell and these sets are religious themed and primarily to be worn by priests, dragonscal...
Sort by:  
Page 4 of 444 [ Search found 4436 matches ]


All times are UTC - 8 hours


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group