Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Forum: Gameplay   Topic: SACRED SETS

 Post subject: Re: SACRED SETS
Posted: Sun Jul 29, 2018 11:59 am 

Replies: 45
Views: 55399


Clarification on terminology: * Heavy Armor -- Algorab, Alshain, Dulrik, Sargas * Light Armor -- Achernar, Ain, Yed, Nashira, Sadr, Thuban, Zavijah * Clothing -- Aludra, Meissa, Mira, Sadal, Marfik, Dabi What defines the type of armor? What differentiates heavy from light? This is dependent on the t...

 Forum: Gameplay   Topic: Bash vs Reflex Saves

 Post subject: Re: Bash vs Reflex Saves
Posted: Fri Jul 27, 2018 8:20 pm 

Replies: 49
Views: 59263


Glad you asked! It’s an experiment. If you connect with an ability that could knock the target prone, but fail to knock them prone, then you will knock them off-balance instead. Off-balance is a minor reflex save penalty which stacks with itself, meaning you can continue to worsen the targets reflex...

 Forum: Gameplay   Topic: Charms and Open Air

 Post subject: Re: Charms and Open Air
Posted: Thu Jul 26, 2018 10:40 pm 

Replies: 27
Views: 36070


NPCs will no longer break free of charm when entering air rooms - next reboot.

 Forum: Gameplay   Topic: Bash vs Reflex Saves

 Post subject: Re: Bash vs Reflex Saves
Posted: Thu Jul 26, 2018 10:39 pm 

Replies: 49
Views: 59263


Misses no longer suffer critical failure - next reboot.

 Forum: Bug Discussion   Topic: envenom

 Post subject: Re: envenom
Posted: Thu Jul 26, 2018 10:38 pm 

Replies: 5
Views: 13407


Next reboot. For streetwise too.

 Forum: Gameplay   Topic: Charms and Open Air

 Post subject: Re: Charms and Open Air
Posted: Thu Jul 26, 2018 10:30 am 

Replies: 27
Views: 36070


You make it sound like this was a recent change, but it was made near the end of 2009. So it’s been this way for pretty near a decade. Sorcerer characters in the intervening time have managed to not only be relevant, but actually feared in PK. At best, this request is a quality of life issue and not...

 Forum: Gameplay   Topic: Charms and Open Air

 Post subject: Re: Charms and Open Air
Posted: Wed Jul 25, 2018 4:35 pm 

Replies: 27
Views: 36070


I support Algorab's answer. When it comes to rules enforcement for things that are hard to undo, it's far better that it's handled with hard-coded rules than trying to answer complaints after the fact. That's not even counting the time required by Algorab to handle these sorts of requests, which wou...

 Forum: Gameplay   Topic: Bash vs Reflex Saves

 Post subject: Re: Bash vs Reflex Saves
Posted: Wed Jul 25, 2018 2:46 pm 

Replies: 49
Views: 59263


The abilities in question would be...? I can think of some but not sure if they are what you care about.

 Forum: The Bazaar   Topic: Petition - Let Us View General Discussion

Posted: Wed Jul 25, 2018 2:44 pm 

Replies: 65
Views: 127676


Fixed your poll.

 Forum: Gameplay   Topic: Null-magic

 Post subject: Re: Null-magic
Posted: Wed Jul 25, 2018 2:08 pm 

Replies: 10
Views: 17799


And by interesting, I mean the core idea of being able to detect a null magic room. Not necessarily sold on it being tied to art. Would make more sense to me to be an added benefit of the detect magic ability.
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