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Message |
Forum: Gameplay Topic: SACRED SETS |
Dulrik |
Posted: Sun Jul 29, 2018 11:59 am
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Replies: 45 Views: 55399
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Clarification on terminology: * Heavy Armor -- Algorab, Alshain, Dulrik, Sargas * Light Armor -- Achernar, Ain, Yed, Nashira, Sadr, Thuban, Zavijah * Clothing -- Aludra, Meissa, Mira, Sadal, Marfik, Dabi What defines the type of armor? What differentiates heavy from light? This is dependent on the t... |
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Forum: Gameplay Topic: Bash vs Reflex Saves |
Dulrik |
Posted: Fri Jul 27, 2018 8:20 pm
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Replies: 49 Views: 59263
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Glad you asked! It’s an experiment. If you connect with an ability that could knock the target prone, but fail to knock them prone, then you will knock them off-balance instead. Off-balance is a minor reflex save penalty which stacks with itself, meaning you can continue to worsen the targets reflex... |
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Forum: Gameplay Topic: Charms and Open Air |
Dulrik |
Posted: Thu Jul 26, 2018 10:40 pm
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Replies: 27 Views: 36070
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NPCs will no longer break free of charm when entering air rooms - next reboot. |
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Forum: Gameplay Topic: Bash vs Reflex Saves |
Dulrik |
Posted: Thu Jul 26, 2018 10:39 pm
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Replies: 49 Views: 59263
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Misses no longer suffer critical failure - next reboot. |
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Forum: Bug Discussion Topic: envenom |
Dulrik |
Posted: Thu Jul 26, 2018 10:38 pm
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Replies: 5 Views: 13407
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Next reboot. For streetwise too. |
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Forum: Gameplay Topic: Charms and Open Air |
Dulrik |
Posted: Thu Jul 26, 2018 10:30 am
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Replies: 27 Views: 36070
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You make it sound like this was a recent change, but it was made near the end of 2009. So it’s been this way for pretty near a decade. Sorcerer characters in the intervening time have managed to not only be relevant, but actually feared in PK. At best, this request is a quality of life issue and not... |
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Forum: Gameplay Topic: Charms and Open Air |
Dulrik |
Posted: Wed Jul 25, 2018 4:35 pm
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Replies: 27 Views: 36070
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I support Algorab's answer. When it comes to rules enforcement for things that are hard to undo, it's far better that it's handled with hard-coded rules than trying to answer complaints after the fact. That's not even counting the time required by Algorab to handle these sorts of requests, which wou... |
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Forum: Gameplay Topic: Bash vs Reflex Saves |
Dulrik |
Posted: Wed Jul 25, 2018 2:46 pm
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Replies: 49 Views: 59263
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The abilities in question would be...? I can think of some but not sure if they are what you care about. |
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Forum: The Bazaar Topic: Petition - Let Us View General Discussion |
Dulrik |
Posted: Wed Jul 25, 2018 2:44 pm
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Replies: 65 Views: 127676
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Forum: Gameplay Topic: Null-magic |
Dulrik |
Posted: Wed Jul 25, 2018 2:08 pm
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Replies: 10 Views: 17799
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And by interesting, I mean the core idea of being able to detect a null magic room. Not necessarily sold on it being tied to art. Would make more sense to me to be an added benefit of the detect magic ability. |
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