Shattered Kingdoms

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 Post subject: 04/06/2007 Code Update
PostPosted: Fri Apr 06, 2007 8:56 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Code:
New Features:
- Added support for religion specific spells
- Added a unique religion spell for most cloth-armor faiths
- Enhanced Enemy AI
  * Sentient NPCs will select and use the best weapon available to attack
  * Sentient NPCs will throw weapons when the situation warrants their use
- Faction diplomatic relations have upkeep costs
- Guardian gas breath has an upkeep cost or else it's power is weakened

Changes:
- Necromancers require a minimal amount of concentration to animate dead
- Necromancers have reduced concentration cost for control undead
- Excessive usage of punctuation characters in titles has been eliminated
- Mentors can now see what they are teaching by using the teach command
- Clarified wind damage messages and made them red to signify damage
- Highlighted mount left behind message so that it would be noticed
- Taslamar newbie recall now set to the new Taslamar Academy
- Regular storekeeper inventory is now stored in a secure location
- Parties will halt combat if the only enemy is successfully charmed
- Manual use of the throw command now has a movement cost
- Headbutt uses the fast affects system

Bug Fixes:
- Possible fix for the nefarious "concentration bug"
- NPC names displayed in party info are the same length as PC names
- Standardized trainer reactions to people who are fighting, invis, outlawed, etc.
- Fixed Griffon resistance to charm ability
- Fixed bug that revealed name during induction and uninduction
- Fixed crash bug involving the scroll-back feature
- Fixed situation where mugging crimes were not always reportable
- Updated devotion deaths to not be reportable as murder
- Stopped dancing if the dancer is moved away from the song of dancing
- Fixed CRS bug that crashed the game in certain situations
- Fixed CRS bug involving a cabal spell that kept defenders from spawning
- Fixed CRS bug that spawned defenders when no attackers were present
- Fixed CRS bugs that only happened when the defenders were out of funds


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 Post subject:
PostPosted: Wed Apr 11, 2007 2:06 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Addendum:
Code:
New Features:
- Leadership: Tribunal guards will travel to kingdoms where you are at war.
- Slings: You can throw stones or sling stones using the sling skill.
- Dig: When digging in appropriate terrain, you may find sling stones.
- Law: Bounty hunters will tell tribunals when they engage their quarry.

Changes:
- Healing: Healers receive increased XP when casting on PC group members.
- Pets: No longer allowed to name a pet to resemble your target keywords.
- Dig/Bury: These commands now require a digging tool to use.
- Dig/Bury: Have lag and move costs based on quality of the digging tool.
- Dig/Bury: Cannot use these commands if you can't see or are ethereal.
- Law: Killing NPC soldiers who are enemy combatants is not against the law.
- Law: Reduced chance of spawning bounty hunters in the wilderness.
- Law: Attempted murder/mugging against tribunal members can not be reported.
- Banish: Requires at least one high murder or 10 of any crime to banish.
- Diplomacy: Changing status now has the same as upkeep cost.
- Throw: Low level NPCs will only throw stones.
- Throw: Only higher level NPC giants will throw boulders.
- Throw: Chance for NPCs to throw tweaked.

Bug Fixes:
- Wield: Fixed wielding of multiple two-handed weapons by left-handers.
- Diplomacy: Fixed upkeep cost when negotiating a truce.
- Throw: NPC won't throw if you are standing next to your pet.


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