Code:
New Features:
- Added support for religion specific spells
- Added a unique religion spell for most cloth-armor faiths
- Enhanced Enemy AI
* Sentient NPCs will select and use the best weapon available to attack
* Sentient NPCs will throw weapons when the situation warrants their use
- Faction diplomatic relations have upkeep costs
- Guardian gas breath has an upkeep cost or else it's power is weakened
Changes:
- Necromancers require a minimal amount of concentration to animate dead
- Necromancers have reduced concentration cost for control undead
- Excessive usage of punctuation characters in titles has been eliminated
- Mentors can now see what they are teaching by using the teach command
- Clarified wind damage messages and made them red to signify damage
- Highlighted mount left behind message so that it would be noticed
- Taslamar newbie recall now set to the new Taslamar Academy
- Regular storekeeper inventory is now stored in a secure location
- Parties will halt combat if the only enemy is successfully charmed
- Manual use of the throw command now has a movement cost
- Headbutt uses the fast affects system
Bug Fixes:
- Possible fix for the nefarious "concentration bug"
- NPC names displayed in party info are the same length as PC names
- Standardized trainer reactions to people who are fighting, invis, outlawed, etc.
- Fixed Griffon resistance to charm ability
- Fixed bug that revealed name during induction and uninduction
- Fixed crash bug involving the scroll-back feature
- Fixed situation where mugging crimes were not always reportable
- Updated devotion deaths to not be reportable as murder
- Stopped dancing if the dancer is moved away from the song of dancing
- Fixed CRS bug that crashed the game in certain situations
- Fixed CRS bug involving a cabal spell that kept defenders from spawning
- Fixed CRS bug that spawned defenders when no attackers were present
- Fixed CRS bugs that only happened when the defenders were out of funds