Tioras wrote:
Maybe I read that wrong, but that would make it seem like objects were the most COMMON items in an area, with three objects for every two NPCs, for every one room.
Objects being the most common parts to an area, the available vnums for new ones are the most scarce. Therefore it is more problematic for a builder to make a new object than it is to make a new NPC. Thus the scarcity of new object availability.
If you have 200 vnums to use, the fact you only have 100 rooms built while you have 200 objects means you can add more rooms but you can't add more objects. The only way you could add another object would be to destroy one that already exists and replace it with the new one.