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 Post subject: Items with magical energy
PostPosted: Thu Apr 19, 2007 3:59 am 
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Joined: Sat Apr 14, 2007 8:05 pm
Posts: 222
Does items with this enchantment lower the % of mana to cast spells?


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PostPosted: Thu Apr 19, 2007 4:46 am 
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Joined: Mon Sep 15, 2003 5:48 am
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Yes. Mana is actually a number (not a percent), and +mana items raise your total mana pool. Spells still have the same cost, so the percentage is lower.


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PostPosted: Thu Apr 19, 2007 7:10 am 
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Joined: Sat Apr 03, 2004 1:55 pm
Posts: 1330
Location: I am at one with my duality.
To help further explain, here are some fake numbers:

Let's say you have a pool of 1000, and awesome spell x costs you 250 points a shot. That will look like a 25% hit to your pool.

Now let's say you get enough mana/wis mods and/or stat trains to get your pool up to 1500. That same 250 point spell is now only shown as around a 17% decrease per cast.

Please correct me if I'm wrong, but I do believe that mana mods have the same effect as a mana train. Also, you can't max out on mana, movement, or HP mods. So, if you wanted to, you could go nuts and end up with an outrageously huge mana, movement, or HP pool. Most would probably tell you that it isn't worth your time after a certain point, though.

Edit: My math was off. :(


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PostPosted: Thu Apr 19, 2007 9:36 am 
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Joined: Wed Aug 07, 2002 11:54 pm
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Location: Pyrgos, Greece
Gremlin24 wrote:
So, if you wanted to, you could go nuts and end up with an outrageously huge mana, movement, or HP pool. Most would probably tell you that it isn't worth your time after a certain point, though.

Remember Golg's voodoo. I had almost a new full mana pool from mana mods only.

Mana mods + shaman = totally overpowered.

Voodoo is actually totally overpowered.


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PostPosted: Thu Apr 19, 2007 10:14 am 
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Joined: Sat Apr 03, 2004 1:55 pm
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Location: I am at one with my duality.
:roll:

:P

'nuff said.


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