Shattered Kingdoms

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PostPosted: Wed Aug 01, 2007 2:38 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Technically, you shouldn't NEED a client at all to do what you've asked. The "alias" command in game will already allow you to create macros to do those things.


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PostPosted: Wed Aug 01, 2007 2:41 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Dulrik wrote:
Technically, you shouldn't NEED a client at all to do what you've asked. The "alias" command in game will already allow you to create macros to do those things.


The alias command is very limited in ability though, D.


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PostPosted: Wed Aug 01, 2007 2:52 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
But if all he wants is "simple emote macros and one for switching weapons", then it's perfectly suited for that. Why complicate things further if it's not necessary? Furthermore, in-game macros are always available, regardless if you are playing at home, school or the internet cafe.


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PostPosted: Thu Aug 02, 2007 5:50 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
For one or two RP emotes, and weapon changing aliases, the in game system works perfectly. However, I know I've run out of in game alias slots really quickly, especially as a spell caster. Another ten or twenty alias slots in game would be really nice, to cover emotes and such on top of casting/skill aliases.


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