Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sun Oct 26, 2008 1:52 pm 
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Joined: Fri Oct 24, 2003 7:26 am
Posts: 1908
Location: Under my covers... sleeping
suzie9fingers wrote:
If they made pets hungry and thirsty I'd not have one. Ever. Tamagotchi SKs for the lose.


If you're pet could level with you, get stronger, learn new skills/spells as it grew stronger, wouldn't you have an incentive to do something as simple as feed it?

sleeper


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PostPosted: Mon Oct 27, 2008 2:21 am 
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Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
that would rock... should be like that for scouts.


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PostPosted: Mon Oct 27, 2008 7:42 am 
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Mortal

Joined: Fri Sep 12, 2008 6:07 am
Posts: 473
Location: Canada
SK Character: Zarg
sleeper wrote:
If you're pet could level with you, get stronger, learn new skills/spells as it grew stronger, wouldn't you have an incentive to do something as simple as feed it?

sleeper


It has been asked before and its been stated that it would be to hard to apply since the pet would also have to have its stats saved, the ability of the owner to see what stats the pet had and even how could a pet train if it cannot hold coin. I agree it would rock but lets be honest I rather have the Imm squad doing something else like new areas, adding new items or even god forbid a new race or class.


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PostPosted: Mon Oct 27, 2008 12:01 pm 
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Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Most of the IMMs build, adding NPCs, objects, and rooms to the mud. Only one of the IMMs can add races, classes, or new features like the one mentioned here. As much as I think the idea has merit, I am going to agree that there are other ideas that I would rather see that IMM work on.


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