Necros have a few main options for tactics in PvE or PvP.
A) High damage, low survivability/versatility option. Put up 8 animates and as many controls as you can muster, eject all the animates from your group and have them follow you, give them massive weapons, and use them to o all kill. This is the theoretical maximum damage output for necros. One downside is that you have to do everything through orders, meaning that you spend a lot of precious time in combat in order lag instead of quaffing potions or casting spells. Another downside is that you don't have a lot of concentration/mana for things like sleep or fear. There's a bunch of other downsides, like being weak to AOE, weak to ranged combat, requiring a lot of prep time and weaponry, the fact that animates can't see invis, blah blah. Usually best reserved for PvE.
B) Moderate damage, survivability and versatility. What Baldric said, take a couple controls, maybe some animates, put them in your group and don't bother doing any orders except for ordering your controls to bash someone. Otherwise, focus on casting spells like fear or sleep, or maybe curse if you're really convinced of a win.
C) High survivability, in case you have to go against a bunch of bow wielders or something. Same composition as B) but go mood defensive and stick only to quaffing heals and using magical devices like fear wands, double FoD scrolls, and that sort of thing. I dunno if this even should count as a separate category but whatever.
In 99% of scenarios, dispel magic, sleep, fear, blindness and curse are the only combat spells you should be casting in late-game, whether PvP or PvE. If you want to be a spellflinger who focuses mainly on single-target maledictions like weakness and slow, then delete and roll a shaman or hellion. Necros are way too squishy to expect to spend their time in fights casting weakness, deafness or slow.
Become very familiar with your order lag, and make sure your charisma is always as high as possible. Keep yourself at high HP and don't neglect defensive buffs in combat, or you'll get one or two-rounded by well prepped characters. Avoid anything that can cast holy word unless you have backup. Animates got lowered in damage output and tankiness, so necros don't have a prayer against paladins or holy wording priests without plenty of backup, assuming the paladins/priests even half know what they're doing.
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