Well, here's a very short description of each country, meant for a possible sign in the relevant room of choice. Suggestions welcome, though I would note making these too detailed defeats the purpose.
Taslamar: An enlightened medieval kingdom formed by those escaping from the Empire's tyranny. Home of the zealous Hammer of Light, there even the unprincipled may feel uncomfortable, let alone evildoers.
Ayamao: Ayamao's fields and forests are dominated by the sylvan races: elves, centaurs, and sprites. The loosely organized governments tend to neutrality or goodness. Deep-elves and necromancers are killed on sight.
Zhenshi: Based on several non-Western cultures, religious Zhenshi is open to all willing to enjoy her disciplined peace. However, the obviously evil may find their welcome cold. Many non-humans live and trade here.
Uxmal: This lawless land is no place of safety for anyone: open warfare between factions is common. Yet the bloodsports and brothels of its major city make it more congenial to the less honorable.
Empire: This dark analog of the Roman Empire is driven by militarism and aberrant philosophy. Those too noble to compromise with evil have little place save the slave pens. Sprites and griffons are unwanted even there.
Northern: This snowy land is infamous for its necromancers. While its human and giant barbarian tribes are less devoted to evil, this land is hostile to the good-hearted. Elves and griffons make excellent undead.
For more guidance, see the help file for each kingdom, as well as the files for its dominant cabal and its seperate governing tribunal (if any).
[Ideally, each kingdom description would be in the color of the kingdom's speech. Might as well get newbies used to our color conventions.]
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