Barbarians suck, unless you have someone else in the group to get hit instead of you. Straight up "accuracy" bonus>>>increased chance "to hit". And who the hell is worried about being able to use berserk with any weapon? It's not like it's worth using 20 different weapons. There're only a very small handful of weapons worth using against other players. Also, you're a [REDACTED] if you aren't still flying everywhere. Just land when you get into a fight, there's not even any lag associated with the command. I'd rather take the risk of getting surprise spam bashed and be stuck flying than having a group of five manage to find me in BFE because of track.
A merc wielding his spec is going to parry way, way more than a barb. Loller, even if the merc's spec is an e.parry inaccurate weapon(battle-whip).
Enhanced parry is a -MUST- in PvE too, especially when wielding two-handed weapons. NPCs with "natural attacks">Barbarians.
The most amazing thing I noticed about Barbarians was that if I really put my mind to it, no "tracking" NPC in the game could kill me. Down to 10% hp? Flee, NPC comes in "YOU COUNTERSTRIKE NPC", flee again, "YOU COUNTERSTRIKE NPC!!!", flee again, "YOU COUNTERSTRIKE NPC". I don't think it's supposed to work like that, but it was funny.
Another thing, toughness is the most [REDACTED] skill in the game. Basically, unless you just got Resurrected, the skill doesn't even exist. Toughness should really be turned into some sort of just straight up "damage reduction" due to barbarians being so "OMGZ RAWR TOUGH".
The concentration decrease from berserk/fury also kills their effectiveness upon joining a cabal when compared to mercs.
Fury only heals roughly 20%, which isn't really that much, considering most fights aren't very even. And if you're getting spam bashed it won't matter, since the other person will be able to slip in a quaff heal or two in between bashes which is >>> than the healing effect of fury.
(according to D-A this is wrong, but whatever) I'm not 100% sure on this but I think the speed bonus from specialize might be more than the one from fury.(which doesn't even matter if you get unlucky and fury doesn't hit!) This is pretty stupid too. Merc vs Barb, both wielding shield/kama(or any other weapon that gets an extra attack with speed bonus) merc is spec'd in the weapon, they fight, one round goes by, merc gets 5 hits, barb gets 4, the merc is down to 85%~ barb is down to 80~, barb goes "oh noes, I better berserk!" -Your pulse races as you are consumed by rage!- barb goes "WTF NO FURY WTF" barb gets a measly like 7% hp or less back and proceeds to continue to only get 4 attacks and dies.
------
I would say the only advantage barbs have over the other two fighter classes is that if you took them and noone had any magical buffs, a barbarian might do the most damage. But this doesn't even matter since that's not how people PK. The difference between having berserk/fury and the other two classes is pretty much nullified considering how easy it is to get FRENZY, from either a tribunal NPC or a very easy to obtain herb.
Last edited by Syndal on Tue May 20, 2008 3:39 pm, edited 2 times in total.
|