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PostPosted: Sun Apr 01, 2007 7:01 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Do INT mods still increase your chances of improving skills, or has this been changed?

I ran some tests, was training with someone who had INT at brilliant (unmoded) while I had int at brilliant (moded). The unmoded character at brilliant recieved 7 improves on the same skill we were training (we both started with the skill at the same level), when my character only recieved one.

Why is the unmoded character improving rapidly faster than myself, when we have the same int? The only explaination I could find was that this has been changed.


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PostPosted: Sun Apr 01, 2007 11:23 am 
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Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
Yes, modded int increases your rate of learning and lowers the cost of training.

It's just plain random - there's no bell curve, either, as far as I can tell. There aren't a set amount of successes/fails you need to level up the skill, the only thing int is changing is the chance of your skill improving at every single use. Which is why you can improve three times in a row, or not even get one after a hundred uses. Nothing more to it.


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PostPosted: Mon Apr 02, 2007 8:52 am 
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Joined: Tue Mar 13, 2007 3:28 pm
Posts: 33
Location: Indiana, USA
Salandarin wrote:

It's just plain random - there's no bell curve, either, as far as I can tell.


That hasn't been my experience in learning languages. It seemed that the chance for a spontaneous improvment went down as my character's skill went up, i.e. It took a lot more spamming to get spontaneous improvements to get each spontaneous learning event going to 'mastered' from 'supurb' than from 'very good' to 'supurb.'

Of course a 'bell curve' usually has a very specific mathematical meaning, but there does seem to me to be a dependence on one's level in the caluculation of the chance to get a spontaneous improvement.

I did NOT experiment with the lowest levels. I buy all the training I can find, getting my character as close to mastered as possible before I depend on the spontaneous improvements to get her over the top. So while the 'top' end might look something like a 'bell curve,' I claim no experiences or data valid to form an opinion on the bottom half of learning curve.


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PostPosted: Mon Apr 02, 2007 1:58 pm 
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Joined: Mon Nov 28, 2005 10:36 pm
Posts: 521
From what I have seen, there does seem to be a bell curve, based on skill level:

Skill level: Awful ---------> Average -------------> Superb
Improves: Rare ----------> Often -----------------> Rare


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PostPosted: Mon Apr 02, 2007 2:03 pm 
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Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
I have to agree with Nath on this one.


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PostPosted: Tue Apr 03, 2007 7:23 am 
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Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
I would have to agree with him as well. I do believe that it is a bell curve.


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