Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sun Jan 22, 2006 1:39 pm 
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I try to avoid the * * in things.

But every now and then, in a tell to someone, they might get a *chuckles* I think it should be allowable when there is obvious mirth or displeasure at something said.

And to back it up, chances are, my character might frown or smile or laugh or giggle. And if someone is in the room with them, they might wonder what the hell just happened.

Secondly, Cyra, directed mainly at you...

You never know why the person stutters or has a speech issue. Try talking to them.

They thoughts may be as fragmented as their speaking voice. They may not know how to convey what it is that they want. They may be timid. They may not understand HOW to communicate well.

The stuttering, even in tells, might show their level of discomfort with someone.

And..for whoever said the silly thing about colors obscuring...

The kingdom color shows in XxX says to you, XxX tells you, XxX says, XxX exclaims!

It shows in the words before what is actually being conveyed. Therefore, colors may denote something. Now, as far as what colors mean, that is open to interpretation. Colors in people's minds do reflect certain emotions. You think of certain things when you see it. Pure White might be a prayer or innocence.

Bright red might make you think of blood.

The colors used for anything should reflect the personality of the character and of what is being conveyed. If it is a follower of Sargas declaring he's going to kill everything, he better not be talking in bright magenta that reminds me of the bunny slippers. :P


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PostPosted: Sun Jan 22, 2006 4:30 pm 
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I'll agree that tells are a special case. Since you can't use emotes, it may be necessary to include direct information on tone. The occasional *softly* or somesuch can be useful. Still, it's not something anyone wants to see on every other line.

As for colors - as I mentioned, it's something people disagree about. I'm not impressed that the first two words appear in the right color: I shouldn't have to parse a text line that looks like a bag of Skittles. Color changes in text are an annoying distraction in the fast pace of conversation.

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The colors used for anything should reflect the personality of the character and of what is being conveyed.


No, the character's words should be what the character actually says. Certainly that reveals the character's nature somewhat, but you wouldn't call this good RP:

"*said in a innocent and trusting manner, as he gazes upon his first centaur* Hi."

If you're using color to give information beyond what your character actually says or does, it's already wrong. And if you're not providing any additional information, why do it in the first place? An occasional verbal tone emote or body language emote is far superior.


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PostPosted: Sun Jan 22, 2006 11:14 pm 
Well...

People can alias a emote and use it right before they say something just as easy but I dont think it will have the same feel...

And as for color's in the text... I think it adds flavor at times... Much like the colors in the title's or the descriptions...

And in my case I want the 'colors and *XXX*' I have to add a little flavor to the RP I am doing... I mean... some who have actually seen the RP with my voices usually seem to like it... And I feel If I didint add the color or the *XXX* it might not have the same feel it does... Like a point after touchdown... :P


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PostPosted: Mon Jan 23, 2006 1:07 am 
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I'm with NativePuff on the stutter issue. It all depends on -why- a character stutters. Flustered speech when nervous, insecurities and a general discomfort with having a stranger in your mind all could easily lead to speech impediments being relayed through tells.

I use *s in tells, and I don't at all consider it bad roleplay form. Naturally you cannot hear a smile, but bad use shouldn't eliminate all use. Just like emotes, they can be used in wrong contexts, and right ones. You can't hear or "sense" someone's physical stance/expressions, but you -can- hear the pace with which a tell is relayed. Is it slow, fast, does the voice lower from a previous tell? Capitalized letters can relay yelling, but since we cannot change fonts, there is no real way of telling the other that the voice or "touch" has faded into an almost inaudible whisper, other than with *s (emotes and pemotes are preferable, but don't work across distance).

Characters with personality disorders can use *s and color to really good effect, to show a change in speech patterns. Personally, I'm a little more hesitant regarding colour than I am *s (in tells, not in says), but I've seen both used well.

However, I'd say use whatever falls natural to you. Just pay close attention to context. Someone far away cannot hear you smile, and bright cyan may hurt the eyes of others more than it will express the state of mind of the speaker.


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PostPosted: Mon Jan 23, 2006 9:35 am 
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is using color codes affected by proficiency in the language?
example: I'm poor at aghelian, if mr.uberleetnessarpeer comes in and
"a leet demigod says to you $4gimme $5yurleet $2$Igearnowk $3thnx"

Somewhere I read having the tongue not-mastered affected it, so a color code along the way might get lost or misinterpreted. Did I hear a rumor or fact?


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PostPosted: Mon Jan 23, 2006 9:37 am 
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I think it is cause I've gotten some rather garbled stuff before like that.


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PostPosted: Mon Jan 23, 2006 11:17 am 
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SK Character: Sorel
Fougare! wrote:
is using color codes affected by proficiency in the language?
example: I'm poor at aghelian, if mr.uberleetnessarpeer comes in and
"a leet demigod says to you $4gimme $5yurleet $2$Igearnowk $3thnx"

Somewhere I read having the tongue not-mastered affected it, so a color code along the way might get lost or misinterpreted. Did I hear a rumor or fact?


I've never seen the color code misinterpreted, but it's pretty rare to see people speaking in other colors so it could be. It's been around so long though that I'd expect somebody would have caught it eventually and told D about it.

The worse bug was the one where you could put a white color tag in front of your speech (so that it looks exactly the same) and said enter in front of a guardian and it would give you -no- response, versus a refusal or an acceptance. A few harlies tried to pull that trick on me claiming they were out of the cabal. :roll: Mechanics abuse ftw.


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PostPosted: Mon Jan 23, 2006 12:58 pm 
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*In a voice crackling like electricity*

'nuff said.


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PostPosted: Mon Jan 23, 2006 1:30 pm 
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As far as the *'s go I am more likely to tolerate it if it's used for something like *whispering* than the general tone of voice. While it would be better to see "XXX leans over to YYY and whispers something in his/her ear." people will probably not develop that habit. To use something like *happily* or *grumpy* is just silly.

When it comes to using *'s for emotes in the middle of says, don't do it. That is poor form plain and simple. When using them in tells do not use them to show facial expression or to send mental images. Such as:

XXX tells you '*an image fills your head of a crystal blue lake in the south*'

As far as the use of color in says/tells/titles/descriptions is concerned, it can be a bother at times. For a while many people seemed to want to use black for their default text color. The default background color of my client is black. Because of this I would have to highlight what they typed just to be able to read it. I doubt I'm the only one that has had this happen.


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PostPosted: Mon Jan 23, 2006 7:40 pm 
This thread is hurting my head, not enough good reading material. Just do whatever you want to do with your character, if you don't get cursed for it, then it must be ok.

Now someone point me to the new OOC QQ thread as Dulrik locked the last one on me :(


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