Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Thu Jul 12, 2007 12:34 am 
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That's something a patient griffon player would have to test. Weapons and claws can't be compared directly. The default <mastered> skill level for self-defense is also going to complicate things, since that's a huge bonus to accuracy.

If I understand rightly, OVT was recommending daggers for speed - which is important to classes that potentially get multiple weapon attacks. As a sorc, you're better served with slower, higher-damage weapons, like a staff. This is likely why you find daggers less useful. (Actually, my last griffon sorc never found a dagger more useful than his claws, since he got the same number of attacks per round as self-defense. That included enchantments, once he was capable of it.)

Frankly, griffon sorcs aren't much for weapons. Toughness and high constitution is nice, but you're still terribly low on HP. Being in the front-line (a requirement for daggers/staffs) is not good for you. At the low levels where it's possible, talons are better.

If you want to play with a weapon, I'd recommend the siege crossbow (assuming you're strong enough to use it) or the throwing daggers I mentioned earlier. But they're essentially toys, or items to use while you're low on mana. Your spell-casting is much more efficient for damage.

If you find this disappointing, and wish to consider another class, shamans have access to a reasonble number of weapons, and are still pretty good spell-casters. Warlocks have a more limited weapon selection, but are closer to sorcs in their magic use. Scouts are the best of the non-magic griffon classes.


Last edited by Forsooth on Thu Jul 12, 2007 12:39 am, edited 1 time in total.

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PostPosted: Thu Jul 12, 2007 12:36 am 
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Joined: Wed May 05, 2004 1:58 am
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Location: Athens, Greece
Griffons have LARGE sized claws, TWO of them, with inate self-defense if I am correct. I would not buff them, unless we are talking about a really tiny bit here. And with all their extra stats, they can be super-fine. The only thing I would see about griffons tweaked would be a solution so they can have more enchants on their armor. Perhaps some extra slots like paw-guards and some armor for that built? Some around-the-wings-strapped harness?


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PostPosted: Thu Jul 12, 2007 12:42 am 
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Juggernaut, we really aren't talking about buffs here, but making use of what already exists. I'd rather this not get sidetracked; save the buff suggestions/commentary for the Gameplay forum.


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