Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Thu Aug 30, 2007 11:23 pm 
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Mortal Contributor

Joined: Tue Sep 14, 2004 1:02 am
Posts: 1585
Location: Over the hills and far away.
SK Character: Elriorith/Enfaustina/Nimolthar
Realname ping:
Quote:
phobos[paladin:ttyp5]:~$ ping mud.vividnet.com
PING aries.vividnet.com (65.242.224.4): 56 data bytes
^C
--- aries.vividnet.com ping statistics ---
7 packets transmitted, 0 packets received, 100% packet loss


Site Ping: (which is on a different IP anyway)
Quote:
phobos[paladin:ttyp5]:~$ ping www.shatteredkingdoms.org
PING www.shatteredkingdoms.org (65.242.224.5): 56 data bytes
^C
--- www.shatteredkingdoms.org ping statistics ---
8 packets transmitted, 0 packets received, 100% packet loss


Cname ping on SK:
Quote:
phobos[paladin:ttyp5]:~$ ping mud.shatteredkingdoms.org
PING mud.shatteredkingdoms.org (65.242.224.4): 56 data bytes
^C
--- mud.shatteredkingdoms.org ping statistics ---
8 packets transmitted, 0 packets received, 100% packet loss


I am absolutely certain that the host is pretty well firewalled. ICMP's are closed etc etc, but I am fairly certain that the connectivity problem is not the hosts, but your own network's.

Obviously you have firewalled TCP/UTP packets [ALL] (meaning outgoing and incoming) on ports that range higher than normal ports (such as pop3, ftp, ssh etc).

I am guessing everything after 800 is sealed off. Try connecting to an IRC server (which most commonly use 6667-7000 ports) to discover if you have selective port sealoff or if everything above XXX number is blocked.

If you can connect to IRC, then you can surely find a way to open a tunnel in your network and use port 1996.

That's all I can think of, off the top of my head right now. PM me with router/network specific options/questions you may have, and I'd be happy to assist you further.


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PostPosted: Fri Aug 31, 2007 12:58 am 
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Joined: Fri Oct 24, 2003 7:26 am
Posts: 1908
Location: Under my covers... sleeping
Quote:
If you can connect to IRC, then you can surely find a way to open a tunnel in your network and use port 1996.


If you can connect to anything on the internet (maybe including port 80), you can create a tunnel. Just need an outside server willing to relay the traffic. :devil: It sounds like Alikat has one, and I have one setup as well, although I'm really hesitant to give it out.

sleeper


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PostPosted: Fri Aug 31, 2007 3:24 am 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 379
Location: In a dark and empty place, England
2 Actually, I set up a second one on the HTTPS port (443).
Mine is open for the entire playerbase of SK to use, I don't need it, most big rigs don't have an internet connection they'll let you use during work...
OK, entire playerbase would be a bit hellish to relay, I'm only running on ADSL, with 8Mb/sec down and 220Kb up, and the daemon is running on an old P3... but the machine is running 24/7 (on a UPS even) and does very little save serve the odd web page and process WCG packets... No complaints about slow tho, eh?


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PostPosted: Fri Aug 31, 2007 4:18 am 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1085
Location: Hugging a tree
SK Character: Imolth
Can't connect from work, even using allikat's relay. Possibly they have all telnet blocked or something... bastards!


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PostPosted: Fri Aug 31, 2007 9:15 am 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 379
Location: In a dark and empty place, England
If telnet is set up in IE, try clicking the links on my webpage (actual content coming soon).
I checked it from my friend's place, using the links on my page, and it works fine like that.
Edit: checked from the US east coast, 100% working.
Links as follows: telnet://allikat.homelinux.com:22 and telnet://allikat.homelinux.com:443


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PostPosted: Sun Sep 02, 2007 11:50 pm 
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Mortal Contributor

Joined: Tue Sep 14, 2004 1:02 am
Posts: 1585
Location: Over the hills and far away.
SK Character: Elriorith/Enfaustina/Nimolthar
Connection failed in both of Allikat's relays and I am not behind a firewall, everything is open.

There's something wrong with your server Allikat.


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PostPosted: Tue Sep 04, 2007 2:05 am 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 379
Location: In a dark and empty place, England
I'll check it in a moment, I have to put a blacklist in anyway.
Edit: relays are running, firewall settings are hosed. Check back later.
edit2: Ports now open again


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PostPosted: Tue Sep 04, 2007 10:18 am 
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Newbie

Joined: Wed Aug 29, 2007 1:17 pm
Posts: 4
It works perfectly for me, thanks so much Allikat!

Hope to see everyone in-game soon, this's really appreciated. No other muds seem to be as interesting as Shattered Kingdoms. :D


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PostPosted: Tue Sep 04, 2007 2:50 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Bear in mind that when using any relay service all data sent and received is easily captured by the host providing the relay.

This doesn't just cover the SK relay that allikat provides, but any other relay services like mail2web etc. The bottom line is, only provide information that you don't mind other people potentially obtaining, including the name and password for your characters.

Note: sole exceptions would be fully encrypted tunnels where the relay cannot decrypt the content that it is forwarding. Telnet, as used by 99.9% of MUDs around the world, is not an encrypted protocol.


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