Shattered Kingdoms

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PostPosted: Wed Apr 16, 2008 7:35 am 
Yeah, be careful when you're off the roads, spiders and tigers and other wilderness NPCs can easily kill a really low level character.


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PostPosted: Wed Apr 16, 2008 7:39 am 
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Mortal

Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
Some of them can kill a not so really low level char too. In general, stick to roads as much as possible if you don't feel up to taking risks


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PostPosted: Wed Apr 16, 2008 12:02 pm 
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Newbie

Joined: Wed Apr 16, 2008 4:52 am
Posts: 5
Another question!

How do I determine which weapon/armor is higher level/better? I've not been able to find an evaluate/consider/judge/something similar command to help with this.


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PostPosted: Wed Apr 16, 2008 12:08 pm 
Help compare.


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PostPosted: Wed Apr 16, 2008 12:12 pm 
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Joined: Thu Sep 06, 2007 10:28 am
Posts: 1538
Let us say you are trying to compare a hat to a helm (for simplicity of explaining). If you have the hat in your inventory and you're wearing the helm you simply have to type out compare hat. It will automatically compare it to the head piece you are currently wearing.

If you would like to compare a hat in your inventory to a helm in your inventory, you'll need to type compare hat helm. It will then compare the hat to the helm. (Note: if you have two items that have the same target name, you can compare hat 2.hat).

From Help Compare:

Quote:
[Objects help] compare

Syntax: compare <object>
compare <object a> <object b>

Compare used with a single argument compares the object, which must be in
your inventory to the object of similar type currently being worn or wielded.
Compare used with two arguments compares the two objects, both of which must
be in your inventory.

Only armor and weapons can be compared. If the objects are armor, this will
report the one that provides the better protection. If the objects being
compared are weapons, compare will report three different aspects - the
weapon with the best accuracy, the best damage and the best speed. It
does not take into account any special modifiers on either object.

See also: weapons armor2


Compare only shows you if certain armor has better protection or certain values of a weapon. It will not take into consider enchantments. For this, you'll have to find a friendly magic user who can cast identify.

Remember that your class will determine what type of armor you can wear. But material doesn't matter with shield, weapon, jewelry or about the body pieces. See Help armor2.


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PostPosted: Wed Apr 16, 2008 12:17 pm 
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Newbie

Joined: Wed Apr 16, 2008 4:52 am
Posts: 5
Excellent and fast help once again. Thanks!


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PostPosted: Thu Apr 17, 2008 2:15 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
JeanValjean wrote:
And if anyone suggests training PE here, faces will be stabbed.

Train PE.

I'm serious. Try it at least once. It'll help make the game more fun for you in the near term and you aren't giving up anything in the long term, because you can earn those points back through mentorship service.


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PostPosted: Thu Apr 17, 2008 2:22 pm 
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Joined: Thu Aug 02, 2007 4:09 pm
Posts: 832
Location: Sunnyvale, CA
Omg. Dulrik's going to get stabbed.


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PostPosted: Thu Apr 17, 2008 7:47 pm 
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Mortal

Joined: Fri Apr 30, 2004 8:48 pm
Posts: 1608
Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
A <race here> <class here> training PE is as wise as a cabal-free griffon barbarian training art.


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PostPosted: Thu Apr 17, 2008 8:04 pm 
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Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
Pushing40 wrote:
A <race here> <class here> training PE is as wise as a cabal-free griffon barbarian training art.


Yeah, like that can even be done.


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