Shattered Kingdoms

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PostPosted: Tue May 12, 2009 5:24 am 
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SK Character: Cyndane - Talys
Sakhul wrote:
Here's the thing, if you wanna learn how to PK, then the best way to go about it is to PK as often as possible. Sure, you'll die a helluva a lot but that's the best way to learn.


QFT.

And yes, certain people will eat you alive. But who better to learn from than getting stomped on by the vets? :p

<----Spam Death Queen.


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PostPosted: Tue May 12, 2009 8:54 am 
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Sakhul wrote:
Here's the thing, if you wanna learn how to PK, then the best way to go about it is to PK as often as possible. Sure, you'll die a helluva a lot but that's the best way to learn.


This is true. Just make sure you know "why" you got burned, and figure out a way to not die the same way again.

sleeper


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 Post subject: Re: Pking for DummI3s
PostPosted: Tue May 12, 2009 9:31 am 
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Here's my two cents. Not all of it may be spot on, but it's what I've learned. I'll be happy to be corrected, if anything here is wrong.

laeZ1 wrote:
1. General tips every PK'er should follow no matter class/race
Having a pet behind you, however, can be your best friend. Certain rogue abilities will not work when the person is in direct combat, and other abilities do not work if someone is behind you. This is when knowing your enemy, and what they can do to you, is your best friend. Even spell casters can be saved by having a pet behind them.

2. Mercenary -- Tips for PK'ing one, and using one
Masters of melee. Skilled in most (if not all) the weapon skills, and can specialize in up to two different ones for increased efficiency. Others will have good tips on how to use one of these well.

3. Swashbuckler -- Tips for PK'ing one, and using one
Dual weilders. Not as effective in melee, but certainly have their perks. Very good "n00bie PKer" class. Helped me learn a lot.

5. Priest -- Tips for PK'ing one, and using one
Always effective healers. They're great support PKers, but with the right mix and preparation, any faith can be an extremely effective PKer. Not easy to do for the inexperienced, but doable with practice and prep.

6. Paladin -- Tips for PK'ing one, and using one
Solid warriors of evil. Lack the melee makes them ineffective against most classes. Very stat dependent.

7. Hellion -- Tips for PK'ing one, and using one
A master (like the rogue) of surprise. Solid abilities, but very stat dependent.

8. Shaman -- Tips for PK'ing one, and using one
Great support PKer. Between healing, sanctuary, and maledictions, they can help make a group a formidable enemy. Still solid solo, but not as solid as they used to be.

10. Scout -- Tips for PK'ing one, and using one
Ranged combat, IMO, is underrated a bit. A scout can be incredibly good, but they require more prep time than most classes for the same efficiency. Don't count them out, in solo or in group.

11. Bard -- Tips for PK'ing one, and using one
Probably the most lethal support class. Not sure how effective they are solo.

14. Necromancer -- Tips for PK'ing one, and using one
Very good class for those that take the time to prepare. By far, (I think) the most prep intensive class, but the most lethal in PK. Lots of strengths to counter lots of weaknesses. Not for the faint of heart.


I left the races out. I am not as comfortable with them to give general info.

sleeper


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 Post subject: Re: Pking for DummI3s
PostPosted: Tue May 12, 2009 9:36 am 
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laeZ1 wrote:


6. Paladin -- Tips for PK'ing one, and using one
Solid warriors of evil. Lack the melee makes them ineffective against most classes. Very stat dependent.




:o [/i]


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 Post subject: Re: Pking for DummI3s
PostPosted: Tue May 12, 2009 10:23 am 
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josephusmaximus3 wrote:
laeZ1 wrote:


6. Paladin -- Tips for PK'ing one, and using one
Solid warriors of evil. Lack the melee makes them ineffective against most classes. Very stat dependent.




:o [/i]


That's especially funny with the paladins of today's SK. Only because of the criticism they're taking - I'm not weighing in on the discussion.


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PostPosted: Wed May 13, 2009 7:38 pm 
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Remember how it said Minotaurs are weak against Energy and Sonic?

I remember seeing a sonic attack with a character's Sonorus repugnant (or something). Is there an energy -attack-? Or does that mean just energy weapons?

While we're on that note, other special attacks I've seen have been lightning/frost bite, and drain life (which doesn't seem to drain life?). I've also seen divine punishment. What do these things do, and what other ones are there?


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PostPosted: Wed May 13, 2009 7:42 pm 
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They are just attack types.
Weak against Energy I think are just weak against energy weapons, and perhaps certain spells.
Lightning/Frost/Flaming bite are just that. Lightning/Cold/Fire attacks. Giants weak against Lightning, centaurs strong against cold but weak to fire etc.
Life drain weapons are just negative energy attacks, so strong against elves.
Divine wrath, I am unsure to be honest.


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PostPosted: Wed May 13, 2009 9:35 pm 
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I think there is a flaring light too maybe? Like a certain khopesh that hurts delves. Also I have a divine wrath weapon on my merc, it seems to hurt undead quite a bit, but that only on my initial impression. Im gonna check it against d-elves and such too soon.


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PostPosted: Thu May 14, 2009 5:34 am 
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Flaring light does light damage, which hurts deep-elves a lot.

Sonic attacks hurt minotaurs more, and energy... deadly wrath, perhaps?


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PostPosted: Thu May 14, 2009 6:06 am 
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SK Character: Achernar
Shocking bite?


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