Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Wed Jun 16, 2010 2:35 am 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
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Location: Hugging a tree
SK Character: Imolth
I always wished that the leader of a tribunal should get some sort of bonus to leadership. I mean I am the captain it doesn't matter how I ask you to do something you should do it. (it would also give a reason for ppl to want the leadership flag more)


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PostPosted: Wed Jun 16, 2010 8:45 am 
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Joined: Sat May 24, 2008 11:20 pm
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What kind of leader is a leader with no charisma? It does make sense that it is the deciding factor on who you can order around, and how easily you can do so as well. A person with higher charisma then yours would be far less likely to subjugate themselves to you.

It would be great to see more RP's with non-charismatic leaders getting into heated arguments with their higher-ranked and more charismatic guards.

And back to the general subject of Tribunals, it would be really nice if other tribunals got a special tribunal skill or something (other then leadership/siegecraft) to make them more attractive, even if it's nothing too special.


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PostPosted: Wed Jun 16, 2010 9:10 am 
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I personally think tribunals are quite powerful. They also have no downside in that their benefits can't be taken away from them (see relic gank).

On the subject of charisma, if you have certain guards you'd like to have join your group but don't need to be able to order them mid-combat, just carry around CHA mods, wear them to invite the guard, then take them off.


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PostPosted: Wed Jun 16, 2010 9:14 am 
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Well, any griffon cannot command the most powerful tribunal NPCs. No Balacha, no Lazaran, no Air elemental (or elites), etc...


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PostPosted: Wed Jun 16, 2010 9:22 am 
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VelvetWinter wrote:
Well, any griffon cannot command the most powerful tribunal NPCs. No Balacha, no Lazaran, no Air elemental (or elites), etc...


True. I was referring to races that have higher CHA potential.


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PostPosted: Wed Jun 16, 2010 8:23 pm 
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I'm of the same opinion as pudgy. There is zero downside to joining a tribunal. If you want the buffs and benefit from the tribunal fully carry around CHA mods or max it naturally. I don't see the problem.

Also, Rodwen is high as a kite if he thinks that MC is the best tribunal out there. Talons is where it's at if you can put up with all the limp wristed rejects that flock to that group all the time.


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PostPosted: Wed Jun 16, 2010 8:32 pm 
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Joined: Fri Jul 21, 2006 9:04 am
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Talons and Black Hand have ALOT of NPCs to buff plenty of members at once. Something the MC lacks as I understand it.


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PostPosted: Wed Jun 16, 2010 8:43 pm 
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B00ts wrote:
Talons and Black Hand have ALOT of NPCs to buff plenty of members at once. Something the MC lacks as I understand it.


i was thinking of the fact that the MC is actually known as a cabunal.


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PostPosted: Wed Jun 16, 2010 9:39 pm 
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IB - I'd never have put Talons up there on the list since their NPCs seem really weak. Are there NPCs people don't use or something?

Guardians and Peacekeepers have some awesome NPCs, but they are limited in number.


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PostPosted: Wed Jun 16, 2010 10:22 pm 
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Joined: Fri Jul 21, 2006 9:04 am
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Location: Not in the south anymore. Woohoo.
Talons have some good guards, and every tribunal has NPCs they don't use and many that they don't even know can be used, because of the CHA requirement.

More than one tribunal has bards I think. I'm positive about one. But yes, there are a lot of guard NPCs not used in each tribunal, some of which are arguably better than the more common used ones. If you want into a tribunal specifically for a meat shield, some are superior to others, but not much. Tribunals also make it possible for a non priest/shaman/warlock to bring back the dead. That includes all tribunals.

Tribunals are awesome. I plan to do a world tour of them. As far as the MC goes, I think though they have less variety of NPCs because of their cabal skills, but I wouldn't even bet on that.


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