Alshain wrote:
Golden age syndrome.
I'd welcome feedback from someone who never knew of the old area, or even better, who had Taslamar's newbie school as their first interaction with SK.
God complex syndrome?
Golden age syndrome wants the old dummies back. While they were easy to level on, it was still a boring, unoriginal place. Bad idea.
I had recently created a new character in Exile specifically to learn the new Exile- I am not familiar with the new city and I had never been in the newbie zone.
Taslamar newbie zone rating:
Theme: A+
Utility: D-
I see no problem with Taslamar's n00b school being outside of Exile... it works fine in the Ayamao and Empire. But the distance from the Taslamar newbie zone to Exile is excessive. From a logistic perspective, why would you force a n00b to burn so much PE and walk through the recall zones where paladins are getting chased and mowed over by necromancers? That makes them an easy target. From an RP perspective, why would Taslamar place the haven of their young in such a secluded, indefensible location? A few leagues outside of Exile is much better than how far it is now.
The n00b zone itself was obviously put together with good intentions and to reinforce the Taslamaran identity. I like the drawing upon history to designate the zones. But the layout is extremely confusing and difficult to learn. The map is nice to have, but even that I found difficult to follow. I kept getting stuck on one level or another and had trouble finding my way back to the healer- which would be a long walk for a dismembered gnome, BTW. In going for realism and a "cool" area, simplicity was lost, and there's little more frustrating as a n00b than feeling lost and stuck somewhere, unable to get back to where you were and need to be. In the real world- tough noogies. In the n00b zone? Counterproductive.
The NPCs in the area need some work also. While the concept behind it is a really good one, and the RP behind why a lightie would be there fighting them, the script has one drawback. If you are playing a scout and using your bow & arrows or if you are throwing daggers, your arrows/daggers disappear when you 'kill' the NPC, and that's just a hassle. They should drop everything before disappearing. Also, the quality of the levelling there seemed a bit substandard. It was hard enough finding which NPCs I was supposed to be levelling on where, that once I did, the exp gleaned from them seemed terribly inferior to other newbie zones for the effort put in. Regardless of their outward race/class & long/short desc, these NPCs should be internally built like newbie NPCs. That's the whole point of newbie school NPCs.
It had truly been my intention to fully experience the Exile n00b zone with that character. But after HOURS (and seriously- no veteran player spends hours in a n00b zone unless they are really trying to give it a chance), I finally got so discouraged that I actually preferred walking the distance to Nerina (I got killed in Teron
) to get my levelling done.
Honest criticism/ feedback from a veteran player. Take it as you will.