I guess my opinion on adjectives is a little different.
Help adjective wrote:
Be sure that the adjective is not something that would change if your character was asleep or not aware of the person looking at them. The word should not represent anything that is not a part of your body.
The first and cardinal rule of good adjective-picking is that the adjective should be
physical. References to mental attributes don't serve very well in an introductory context. Omniscient, amiable, jolly, onerous are all nice because they're farily unique, but they still refer to mental attributes, or attributes that only reveals itself through interaction. Calm, gentle, observant, halcyon (although I love that word
) don't really work either, because they are related to a particular action.
That said, I don't have a problem with adjectives such as stunning or plain. Plain is just... average. Of height, weight, looks. Average. Stunning, handsome, beautiful, sensual... Well yes, perhaps they do assume opinion of physical appearance, but its not something that destroys the interaction, or goes as far as becoming really invasive in its 'assumptions' on my behalf as opposite player. If these words aren't allowed, we get in trouble. After all, a burly man may not seem burly at all to a giant. A chubby gnome may seem tiny to a centaur, a lanky or slim human overweight to an elf.
As for eyes, I honestly don't really care. Yes, I can't see their eyes when they sleep, but then I also can't see their body types usually, hidden beneath numerous robes and jewlery. One of the things often taught to new builders is that descriptions of eyes have to be followed with a "when open". I hate it, it often ruins the flow, and the same can be said with every position of a character. "When facing you, when standing up, when sleeping, when eating, when existing!"
Id say the help adjective file says it pretty good already. Keep it physical, and you should be ok.