Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Tue Jan 24, 2006 1:07 am 
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Location: Gloucestershire, UK
Ilyana wrote:
The default background color of my client is black. Because of this I would have to highlight what they typed just to be able to read it. I doubt I'm the only one that has had this happen.


I've never understood why anybody would put up with using a mud client that didn't allow you to map $0 to a slightly lighter shade of gray than pitch black so as to be able to see it against your black background. People have tried to explain it to me, but to my mind it's a really deficiency, so I just can't comprehend why somebody would tolerate it.

That said, it is a fairly widespread problem, so if you do use colour codes, whether in communication, titles or descriptions, it's best to avoid $0 for foreground text, if only as a courtesy to our less advantaged peers ;)

As for colour in communication? Best not to be too anal about these things. Personally, I have no issue with it, especially if used sensibly so that it contributes to the portrayal of your character and the message they're trying to put across, as opposed to distracts from it.

One of the things I've always enjoyed about SK is the liberty given to individual expression, at least within the contraints of the game mechanics. SK has always been an RP mud, but it's never been to up itself about it. Which is a good thing.


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PostPosted: Tue Jan 24, 2006 2:06 am 
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With my very first real char, Mortimor, I colored my says. Red for his regular talk. Dark gray for his other personality Romitrom.

I've been using $0 in my tells lately. Just to mess with people.


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PostPosted: Tue Jan 24, 2006 10:12 am 
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Tatali0n wrote:
Ilyana wrote:
The default background color of my client is black. Because of this I would have to highlight what they typed just to be able to read it. I doubt I'm the only one that has had this happen.


I've never understood why anybody would put up with using a mud client that didn't allow you to map $0 to a slightly lighter shade of gray than pitch black so as to be able to see it against your black background. People have tried to explain it to me, but to my mind it's a really deficiency, so I just can't comprehend why somebody would tolerate it.


The client I use does allow a person to completely change the color of their background. However, I have been using various mud clients for easily a decade now, though not always on SK obviously. The default background color has always been pitch black and I've simply grown used to it. After so long any other color background is an eyesore. To each their own I suppose.


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PostPosted: Tue Jan 24, 2006 10:17 am 
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Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
My background is not an SK color. It is in between black and dark gray. My gray and dark gray are lighter than default for Zmud. This allows me to read any text, even black. I also use gray as my default color. Much nicer on the eyes than the default green that Zmud uses.

A


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PostPosted: Tue Jan 24, 2006 11:30 am 
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Ilyana wrote:
The client I use does allow a person to completely change the color of their background. However, I have been using various mud clients for easily a decade now, though not always on SK obviously. The default background color has always been pitch black and I've simply grown used to it. After so long any other color background is an eyesore. To each their own I suppose.


Nah, you misunderstand me. I don't think I could cope with any background other than black. Like you, I've just grown too used to it over the years.

I get around the black text $0 issue by mapping the foreground color of $0 to a slightly lighter grey than the pitch black so that it shows up against my background.


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PostPosted: Tue Jan 24, 2006 1:29 pm 
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Gotcha.


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PostPosted: Mon Jan 30, 2006 2:37 pm 
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Location: Floating in Previous Player Ether
I remember Dulrik or some other imm asking people to avoid using $0...not sure where, but I do...


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PostPosted: Mon Jan 30, 2006 11:32 pm 
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I know for sure they discouraged the use of pink blinky from titles.


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PostPosted: Tue Jan 31, 2006 9:03 am 
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And bright green blinky on a bright pink background.


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PostPosted: Tue Jan 31, 2006 12:36 pm 
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Goldlantern wrote:
I remember Dulrik or some other imm asking people to avoid using $0...not sure where, but I do...


Avoiding $0 out of consideration to others was one of the things Dalamar (or it might have been AE) told me specifically to do when building; unfortunately after I'd just finished the bulk of descriptions in Tethos :)

But sound advice. Though I still fail to understand why anybody would tolerate a Mud client that didn't allow them to map their colours around the issue :P


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