Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Thu Jan 18, 2007 3:07 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Hurrah! Someone thinks we are a friendly community. That's such a turn-around from a few years ago. Everyone give yourself a pat on the back. :D


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PostPosted: Thu Jan 18, 2007 3:11 pm 
Dulrik wrote:
Hurrah! Someone thinks we are a friendly community. That's such a turn-around from a few years ago. Everyone give yourself a pat on the back. :D


Somedays you are such a dork, D. :P

You aren't supposed to announce that! We've always been friendly! Really, really friendly!

*nudgenudgewinkwink*


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PostPosted: Thu Jan 18, 2007 3:36 pm 
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Mortal Contributor

Joined: Thu Feb 02, 2006 3:43 pm
Posts: 611
Location: CMU
Since I started last Febuary I've found this MUD to be very friendly.

I highly recommend starting in Zhenshi. The NPCs in the newbie school are great for coin and exp. Plus the Inn is easy to find, Nerina is very highly populated and there's almost -always- good newbie gear and steaks in the bin. I <3 Zhenshi.


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PostPosted: Thu Jan 18, 2007 3:37 pm 
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Mortal

Joined: Mon Sep 05, 2005 5:05 pm
Posts: 2620
Location: *cough*
Haven't you ever read Henry IV? Jeez. Everybody knows that people love the reformed upstarts more than the teachers' pets.


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PostPosted: Thu Jan 18, 2007 8:25 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Even though you may have already gotten a lot of this information, I'll repeat the stuff that was most useful to me when I started out.

Find the trainers who train weapons, and train the certain weapon type that you are using up to maximum from that trainer, which is usually around fair, for newbie areas. For example, if you're using daggers, make sure to train dagger.

Secondly, make sure that you're wearing light armor, at most. That chainmail that you were wearing at the start of this thread is actually heavy armor, I believe, and even though you can wear it, it will lower all of your combat skills, thus making it harder to hit with weapons, and the like. If you're confused as to what kind of armor a certain material is, try help armor2. (Remember that once you get invested into a religion, the type of armor you can wear will change, help armor2 also tells you this.)

It will also help to hang around the healer while resting, which in the case of the Collegium, is the west tower, and in Nerina it's right in front of the training grounds. Not only will the healer cast healing spells on you, but he'll also cast helpful spells such as bless and armor.

Ahh, and don't forget that every two levels you gain, starting at level 2, you get an extra attribute point to train. At this point, you may want to consider putting some into CON, but it's your choice. You might ask a priest player for that information.


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PostPosted: Fri Jan 19, 2007 4:35 am 
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Mortal

Joined: Sat Oct 22, 2005 9:31 am
Posts: 283
Location: Bethlehem, PA
As far as your armor goes when joining a religion you must also watch your strength. If you join a religion that allows heavy armor you must make sure you are strong enough to carry it all.


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PostPosted: Fri Jan 19, 2007 7:21 am 
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Mortal

Joined: Tue Sep 13, 2005 5:38 am
Posts: 548
The Mighty Fluffball wrote:
Haven't you ever read Henry IV? Jeez. Everybody knows that people love the reformed upstarts more than the teachers' pets.


Heh.

---

Welcome spamthachb! :D


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