Dulrik wrote:
Hi Ashokia. I understand and agree with what you are saying. I can always wish that we were more newbie friendly. However there are also competing goals at work.
We actually advertise the fact that we don't have any OOC channels to show our dedication to maintaining a RP environment. There are absolutely some players who are looking for that and it is a draw, not only because of the RP-focus but because OOC channels drive them crazy. Unfortunately it does make it harder for newbies.
Despite this, we have been trying different things to encourage our more experienced players to want to help newbies. This includes the mentor command and the fact that mentors can earn benefits for helping newbies. And of course on the website here, we have the FAQ plus maps of all the newbie areas and starting cities.
I'd certainly appreciate it if you have more suggestions for entries to the FAQ or anything else that we can do to make things easier to learn. It is hard to get new players and even harder to retain them, so anything we can do that doesn't interfere with the theme of the game will be seriously considered.
Hey Dulrik, thanks for taking the time to explain the motivation behind keeping everything IC. I hadn't realized you guys specifically advertised the lack of OOC channels, because it isn't one of the things that I look for in a mud. Generally, if there are OOC channels, I know I can always turn them off. I'm more concerned that a mud be roleplay enforced and newbie friendly because I know no matter how much experience I have with muds, there is almost always something different no matter where you go. This is understandable because you guys want to be able to offer a unique experience. It's what sets you apart from the other muds and draws the more serious players to you.
I think I read through most of the helpfiles that were pointed out to me when I first logged into the game. It would have been really helpful if one of the first things I got to see explained was that there aren't any OOC channels. Because the first thing I did when I got stuck and couldn't figure out how to do something was type help communication to figure out how I could ask an OOC question. It could also be useful to have some examples of how you could pose an OOC question in an IC manner and some IC terminology. I know some muds don't like when you use the word level. What would be acceptable to use in its place?
And so on, and so forth...
Another thing I could have used more help with is the training system. I'm still not entirely sure if I am practicing correctly. Is it better to train your level and ignore your skills or the opposite? Does chosing one way over the other have any benefits/drawbacks. Is there any way to tell how much experience it will cost to train certain things so that it is easier to decide if you would rather train a skill now or wait until later?
I think the biggest problem is the assumption that if a player has a problem and needs OOC assistance, they will think to log on to the forums. If you have someone like myself who is looking to find a new mud, often they will try out several before chosing one they like. It doesn't make sense for me to create a forum account for every single game I try. That is probably one of the things that almost made me decide to try somewhere else, despite the fact that you have a good-sized player base online at all times. (Probably the reason I decided to give you guys a chance despite the hassle it presented.)
I'm a fairly decisive person. When I see something I like, I go after it. I am also a very devoted person when it comes to muds. I like to vote. I like to review. I often donate my services as a builder if they are needed. You guys will probably be wishing you could get rid of me after awhile. I can be that annoying. Seriously. But usually I'm only trying to help.
I really like SK. I've been here less than a week and I know that this is a place I could be completely comfortable with. My first instinct is to tackle all of the things that I think could be made better, and I really am trying to not do that. I know what it's like to have some newb come in to your mud and immediately focus on everything they think is bad or could use work. Having seen my last two muds shut down, I really wouldn't want to see another shut down, at least for a good long while. And bringing in new players is a good way to see that doesn't happen.
So I am sorry if I seem a little overzealous at times. If it gets to be too much, feel free to tell me to shut the hell up. I promise not to take it too personally.