Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Fri May 23, 2008 4:55 am 
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I've played a couple of sorcerors to GM. Charisma is fairly important, for order lag concerning pets and any other NPC's you might have with you. Intelligence and wisdom are obviously a must, as is art. Your dexterity is more than fine at 12, I'd take whatever left over attribute points you have after maxing int/wisdom/art, and put them into constitution. Health is important no matter what class you are. Mana for a sorceror really isn't an issue at all, I wouldn't waste any trains on it. No matter what race you play, their stock mana at GM will be more than adequate.


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PostPosted: Mon May 26, 2008 8:58 am 
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Sypher wrote:
I've played a couple of sorcerors to GM. Charisma is fairly important, for order lag concerning pets and any other NPC's you might have with you. Intelligence and wisdom are obviously a must, as is art. Your dexterity is more than fine at 12, I'd take whatever left over attribute points you have after maxing int/wisdom/art, and put them into constitution. Health is important no matter what class you are. Mana for a sorceror really isn't an issue at all, I wouldn't waste any trains on it. No matter what race you play, their stock mana at GM will be more than adequate.


You've never played a delf sorc then. :evil:

18 wisdom does not make an adequate mana pool at all!


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PostPosted: Mon May 26, 2008 10:15 am 
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Don't you mean 17?


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PostPosted: Mon May 26, 2008 10:24 am 
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it's 18.


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PostPosted: Mon May 26, 2008 12:13 pm 
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Even 18 WIS is alright if you spend a little bit of time in preparation. The only thing you should really have to hold is charm, I use wands/scrolls/staves for every other buff.

I play a gnome sorc right now, and I absolutely regret it really. The extra 5 wisdom I have over my human sorc is just going to complete waste, there's really no situation where I've ever needed a bajillion mana in a hurry. The lower CON/CHA/INT hurts more than I thought it would. The difference between 22 and 23 int is having to sit to gate while holding a charm or not. Cancelling your flight or burning a wand charge everytime you want to gate with a charm is a real hassle. The round and a half order lag is very annoying as well. If I could start all over, I'd roll another human in a heartbeat.


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PostPosted: Mon May 26, 2008 12:35 pm 
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My favorite has been a human.

My least favorite has been a delf, 18 wis is deplorable.

Order lag is pretty much negligable, but sitting while holding a charm to do detects is utterly annoying. Actually, an age ticked human to get 24 int was the absolute best. 24 int, 21 wis, 21 charisma and slightly depreciated physicals.

Those were the days. :(

However, for someone just starting off would be able to very much appreciate the huge mana pool that is 25 wis of a gnome. It is invaluable for leveling, enchanting, spell spamming, et cetera. Rokshi could hold two charms and barely lose mana on a good tick, where Fepel could hold two charms and barely be able to do it for fifteen minutes without having a mana battery.

Gnome + pet + 2 charms + magical devices + mana battery = never ever ever have to rest for mana while being a PVE powerhouse.


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PostPosted: Mon May 26, 2008 5:39 pm 
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Yeah for PvE gnomes are pretty nice, I'm speaking more from the PvP aspect of it however. It's suicide to go into PvP holding two charms under your own concentration, wands make it a valid tactic however.


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PostPosted: Mon May 26, 2008 7:24 pm 
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I've done PVP with 2 charms on more than one account, just don't do it against someone overly competent or a swash and you are fine. ;)

There also have been times PVE where I've used 10 charms at once with magical devices.


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PostPosted: Tue May 27, 2008 12:05 am 
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Or anyone that has the ability to damage you. I don't even think I can rest with 2 charms as a gnome, if you take a damaging attack, you're going to lose a charm for sure.

Wands make it doable, I've PvP'd a few times holding one charm, with another one wanded.


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PostPosted: Tue May 27, 2008 3:56 am 
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I like delf sorcs. 18 wis is really not as terrible as all that described above.
It only looks bad when you've played a caster with 23+ wis who can regen at about 1.5x the rate of a delf sorc, but every other sorc pales in comparison to the 24 int that deep-elves get.
The counterpart for that is you'll have to watch your mana, and perhaps get some items that increase your mana pool, but that is all.

I've had good experience with elf sorcerors too. Some would say they are sub-par with 1 less int than human sorcs but the 24 charisma makes them pretty formidable with charmies.


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