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PostPosted: Fri Mar 19, 2010 1:01 pm 
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Does the strength of the elemental depend on the strength of a warlock? Or is that only constitution?


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PostPosted: Fri Mar 19, 2010 1:02 pm 
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I guess if a real newbie reads this thread someone should point out no one really knows how much art applies to this or that, nor how art really works in detail.

"You need X art" is nothing beyond supposition supported by (sometimes extensive) personal experiences, and there's nothing to say how it works won't change during the life of your character.

That being said.

There are many enchanted items in the world that benefit your various stats, plenty of which can just be bought from a vendor in-game. None of these, that I have encountered, improve your spellpower.

Consider that when you spend your limited stat train points.


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PostPosted: Fri Mar 19, 2010 1:07 pm 
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grep wrote:
I guess if a real newbie reads this thread...


That made me feel good.


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PostPosted: Fri Mar 19, 2010 1:07 pm 
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When art was introduced, it was made public that 9 art applies to wands, 6 art applies to scrolls and 3 (or 2, but I might be crazy for having a recollection of this from somewhere) applies to staves.

So people saying that doing 9 art for wands as a warlock, aren't just talking out of their butts.


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PostPosted: Fri Mar 19, 2010 1:13 pm 
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Le Petit Prince wrote:
An age-ticked giant warlock would be able to do that AND have enhanced damage.


I'm no expert with fist skills, but I don't think they stack with enhanced damage (not really sure). But, I'd rather just have someone who I don't have to age-tick with a bigger mana pool and more int.


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PostPosted: Fri Mar 19, 2010 1:14 pm 
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JeanValjean wrote:
So people saying that doing 9 art for wands as a warlock, aren't just talking out of their butts.
That does not make it an ideal investment, just an ideal investment if you want to use offensive wands.


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PostPosted: Fri Mar 19, 2010 1:15 pm 
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wanna see my offensive wands?


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PostPosted: Fri Mar 19, 2010 1:19 pm 
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Sakhul wrote:
Le Petit Prince wrote:
An age-ticked giant warlock would be able to do that AND have enhanced damage.


I'm no expert with fist skills, but I don't think they stack with enhanced damage (not really sure). But, I'd rather just have someone who I don't have to age-tick with a bigger mana pool and more int.


Huh. Didn't know that.


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PostPosted: Fri Mar 19, 2010 1:24 pm 
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Yeah, I would definitely agree with Cannibal on 9 art minimum. Caster locks should have int/wis/con maxed naturally for their elementals, cha should be at influential minimum for order lag, but you don't really need much more than that. While dispelling an elemental can happen, as players get more experienced, they find ways to avoid that scenario as best possible. I worry more about my elemental randomly disappearing from the timer than being dispelled most times. Art is a big deal for locks because so many of their spells have reduction saving throws. On my gnome lock I maxed it to 14 and had int/wis/con maxed with 16 cha. I ended up with maybe 2-3 points to throw into mana trains before the big update. I barely, barely ever saw reduction saving throws against any NPCs unless they were GM/overpowered anyway. Anyone who says art isn't crucial or that you should only max it to 9 hasn't played a lock to 14 art or likely any other character to 14 art. Do it sometime, record the difference and try to prove me wrong.

Lots of "popular" thinking in this game or other games (WoW for example) is often pidgeonholed based on pre-defined mechanics by players who already spend unbelievable amounts of hours trying to master those mechanics. Notice how people say to stop at 9 art because that's the limit for wands? That's bull for a lock because you're not going to be wasting your time zapping wands in combat all day as a lock. I mentioned 9 because it's a minimum and everyone here is telling to do that or less. Building your character is up to you overall, and this is just my advice from experience taking a lock to 14 art and practically eliminating any saving throw potential. People will definitely say my suggestion is stupid, but most will be the people who post only a couple sentences without any real rhetoric. Grep's post was right that there are plenty of storebought and "free" items to max stats besides spell power, so people who told you to put points into dex/str really just want your lock to suck so they look good and you look bad. Don't waste your points.


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PostPosted: Fri Mar 19, 2010 1:28 pm 
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Sakhul wrote:
Le Petit Prince wrote:
An age-ticked giant warlock would be able to do that AND have enhanced damage.


I'm no expert with fist skills, but I don't think they stack with enhanced damage (not really sure). But, I'd rather just have someone who I don't have to age-tick with a bigger mana pool and more int.


They don't, that's been made clear before from people who know the fist skillset.


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