To make an impact on the mud, you have to have a prominent character. To have a prominent character, you have to create a buzz. This usually takes prowess in PK or memorable PK (not so much skill, but the effect it had).
In this respect, there are two types of good PK'ers, those who thrill themselves with tactics and combos and those with attitude. Those who pride themselves on tactics are your typical min/max'ers and sometimes they fall into the rut of not fleshing out thier RP or not making the best decisions regarding thier RP.
Someone mentioned playing a pacifist. If you plan on doing nothing but playing a pacifist, I think you will be disappointed. For one, this -is- a PK mud, for better or worse. Two, it's hard to accomplish any great feat without conflict. Now, on the other hand, if your goal is to play a pacifist, with a series of phases where he/she evolves into 'I'm mad as hell, and I'm not going to take it anymore' end result, this is the kind of stuff that gets interesting, but of course you have to downplay and let it build up into rising action and then climax.
For all those who feel inadequate about PK, don't. Alot of people pride themselves on challenging themselves, playing odds where they are outnumbered, exhibiting flashy skill. This is all fine and fun. But really, PK is only as difficult as you make it. It's not hard to kill anyone as long as you realize a few physics of PK:
There are three keys to killing an opponent;
You must be able to find your opponent. You must outmatch them using the four elements of combat. (There are four fundamental elements in combat; Endurance, speed, strength-brute force, or strength in numbers, and initiative or surprise. All four are intertwined. All four must be balanced.) You must prevent your opponent from escape.
If you can find them, you can surprise them. If they are surprised they are at a disadvantage and confused. If they are outmatched, they will have but two options, to die or escape. If they cannot escape, they will only die.
You really don't have to be all that skilled, and your character can get away with having [REDACTED] stats if you play your cards right. Experience with PK and the game go a long way, mechanics that are typically common knowledge that are taken for granted by veterans are helpful. Hell, you don't have to do anything at all but be associated with the individuals doing the PK, you can just tag along and talk the after PK smack. Play politics. Power isn't only in combat prowess. Sometimes it's not what you know, but who you know.
Someone once told me, the key to PK is all about attitude. I think what this guy meant was, unless you are playing for strategical pleasure, it's not about a 'score' or how flashy or leet your tactics were. It's about the kill and establishing your dominance, making someone your [REDACTED]. If you get the kill, you can talk all the smack, assert your authority, your self-righteous RP, and start a buzz. Think about those movies about some guy going to prison with the parting jewel of advice, pick the biggest badass mofo in the joint and beat the [REDACTED] out of him. It'll send a message to everyone that you aren't to be messed with. The society of SK is comparable in, it is the same as any society that regards violence as a virtue. All in all, you don't have to be a badass PK'er, you just have to establish yourself. If you are less apt towards PK, and more towards RP, this is your ticket.
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