Edoras wrote:
You still may have a point on the ranged idea, since hardly anyone has specced in a reaching weapon that wasn't massive since the change: But I guess I just haven't seen a lot of comparisons between the massive reachers and non-massive reachers on defensive opponents. One very notable element about all massive reaching weapons is that they come in two speeds: Slow and slower. As well, all reaching weapons except bandalore and battle spear are low accuracy so I wonder just how often you might get dodged by a defensive high-dex opponent with them. I'm also curious as to how heavily stone skin would affect massive reachers versus other reachers.
Also, that log was from before the nerf to mood defensive. No telling how that would all look now.
Here's my main point: If we "nerf" massive weapons by lowering their maximum damage output, then they become, at best, equal to using a non-massive weapon, and at worst they are worse off.
This is my current idea of how things work as for weapon choices.
Is your target defensive? Then you will deal more damage using a massive weapon, because you'll bypass the shield blocks and parries that you'd otherwise get caught by.
Is your target neutral? Then you will probably deal about the same damage using a massive versus a non-massive weapon.
Is your target aggressive? You will do more damage using a non-massive weapon, because those weapons have an overall higher maximum damage output.
Obviously there are more factors which come into play, such as what buffs are present and whether your target is using a shield, but I feel like those are relatively accurate statements. If anyone has played a melee character on both sides of the massive/non massive fence and feels differently I'd like to hear their opinions. I feel like, as things currently stand, that if you decrease the maximum damage output of massives anymore than they already are, they'll become pretty obselete. I wouldn't have a problem with maybe decreasing the massive "bonus" to half for reaching massives though.
And dang it Jhorleb, no derailing the thread!
Characters shield block/parry massive weapons a bit more than they did before I suggested a few tweaks. I think they're fine as is now. Every weapon is situational, in any case.