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 Post subject: HP and AC
PostPosted: Thu Mar 24, 2005 5:40 pm 
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Mortal

Joined: Sat Nov 20, 2004 11:38 am
Posts: 803
Location: Milton Ontario Canada
SK Character: Umdon
Does HP improve your natural AC. Say your a barbarian and have put 7 hp trains vs another Barbarian who trains his hp 6 would the first one have better natural AC?


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PostPosted: Thu Mar 24, 2005 5:55 pm 
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Mortal

Joined: Sat Jan 29, 2005 5:49 pm
Posts: 76
No. The only things that affect AC are:

Racial Vulnerabilities
Hide (natural armor)
Armor
Armor (the spell)
Magical Protection
Spirit Aura
Sanctuary
Songs of Protection
Toughness

I may have forgotten one or two. HPs are just HPs. You save HPs with AC, resistances, and dodge (and dodge-like skills, which we shall not mention).


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PostPosted: Thu Mar 24, 2005 6:21 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Somewhat paradoxically, armor (the spell) does not improve your capacity to resist damage. Instead it makes you harder to hit.

Sanctuary and spirit aura don't actually affect armor either. These spells reduce incoming damage by a percentage before impacting armor.


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PostPosted: Thu Mar 24, 2005 6:37 pm 
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Mortal

Joined: Sat Jan 29, 2005 5:49 pm
Posts: 76
Ownt. :(


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PostPosted: Thu Mar 24, 2005 7:05 pm 
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Mortal

Joined: Sat Nov 20, 2004 11:38 am
Posts: 803
Location: Milton Ontario Canada
SK Character: Umdon
I only asked because when youd do train it it say you feel more durable.


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PostPosted: Thu Mar 24, 2005 7:15 pm 
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Mortal

Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
And you are, you can take more hits. It adds to HPs but not to AC. If you think DnD terms.


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PostPosted: Sun Mar 27, 2005 1:52 am 
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Mortal

Joined: Wed Oct 23, 2002 7:22 am
Posts: 214
Location: n, n, ne, se, e, e, s, doorway
I was under the impression that magical protection added ac on armor pieces that had ac. I'll suppose that since D didn't dispute it, that it holds true. If so, does the spell shield also give ac?


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 Post subject:
PostPosted: Sun Mar 27, 2005 2:38 am 
MP has nothing to do with ac. MP does however lower the damage you take from hits and spells.


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PostPosted: Sun Mar 27, 2005 3:30 am 
cathan wrote:
I was under the impression that magical protection added ac on armor pieces that had ac. I'll suppose that since D didn't dispute it, that it holds true. If so, does the spell shield also give ac?


No, when you get down to it there are a variety of things that help. When magical protection is enchanted on armor, there are two things that it gives you. But I'll need to break it down into basically two different areas.

Absorb and Spell protection.

Absorb is basically how much damage a piece of armor reduces. Which to my understanding is increased by a magical protection enchant -on a piece of armor-. The shield spell does not increase this value in any way. It does however increase the overall magical protection that your character has which is added together with the magical protection enchantments on your armor. This value is used to reduce damage from spells that do direct damage to the character.

When somebody mentions AC it conjures up the convuluted scheme of D&D where AC only prevents somebody from doing damage to you. It can be used to explain some things in Shattered Kingdoms but I don't like the term Armor Class myself. So I simply call it Evade. That's whenever you see that something "misses" you.


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PostPosted: Sun Mar 27, 2005 2:32 pm 
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Mortal

Joined: Sat Mar 02, 2002 4:00 pm
Posts: 22
Location: Scotland
I asked (several years ago) in this forum for the difference between, magical protection, magic resistence, and resistance to spells.

I kept the answer which I am certain came from Dulrik. The answer for Magical Protection was.

Quote:
Magical protection adds AC to armor, nothing to do with magic


A lot has changed with magic, but has Magical Protection been changed?


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