A newb roleplay related question.
Yesterday poor, poor Leri was charmed by a wicked lady who took her to see a bunch of wicked wicked deep-elves in the North and have...coffee with them.
And talk about fish and...uh, not being good enough for undeadliness. The betrayal was exquisite and the setup was terrific.
However, I sort of dragged it all down for the main reason that I was unsure of what I can and cannot do as charmed. Intitially I thought that she would be unable to act on her own at all, but I found that I could do more or less all I wanted.
So here's my question: Is charm an "I will do anything she asks and as long as she is there, I wont react to my surroundings" type of thing? The reason I ask is the charmer took my character to face a bunch of evil ones with someone who has been scaring her for months leading the crowd. Considering the fact that she is nervous to the point of being utterly incoherent in 'normal' groups, imagine facing a bunch of delves who's debating rituals and torture and.. handing her coffee.
Her first instinct would, as I see it, be to reach into her quiver and quaff a recall potion. (Edit: which I didnt do, but it made my reaction patterns throughout the whole deal pretty inconsistent).
Then again, she's not herself. I see it (or saw it) as having no will. But, if she has no will, then how can she move/talk/react on her own?
Any input would be appreciated. I was half expecting to die, so in the grand scheme of learning-how-to-RPK, I would like to know where the limits of a charmed one's "self" is. Thankies