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 Post subject: class strength's
PostPosted: Wed Nov 30, 2005 11:59 pm 
Since someone asked about the hellion strength's I thought hey why not ask about all the classes.....


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PostPosted: Thu Dec 01, 2005 12:03 am 
Barbarions are easy..... strength, constitution and Hp... Try to make your barbarion as strong as possible and with as much Hp as possible...


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PostPosted: Thu Dec 01, 2005 12:47 am 
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Joined: Wed Aug 14, 2002 9:52 am
Posts: 252
SK Character: Aritha
mezcao wrote:
Barbarions are easy..... strength, constitution and Hp... Try to make your barbarion as strong as possible and with as much Hp as possible...


You are forgetting dex.


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PostPosted: Thu Dec 01, 2005 8:06 am 
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I do not think that Barbs need a lot of dex. I think that there main focus is just there sheer ability for taking damage and giving damage.


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PostPosted: Thu Dec 01, 2005 8:12 am 
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Joined: Mon Jan 26, 2004 12:42 pm
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Dexterity is an important component of many combat skills, and it shouldn't be ignored by barbarians.


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PostPosted: Thu Dec 01, 2005 8:37 am 
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Joined: Thu Sep 26, 2002 8:13 am
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Location: Newton, MA
No one should be really maxing dex, there are more then enough mods in the game. But you definatly don't want to have like 10, there's a limit to even mods.


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PostPosted: Thu Dec 01, 2005 8:57 am 
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Joined: Mon Sep 12, 2005 3:18 pm
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All the stats listed below need to either be maxed naturally or maxed via eq for the respective class.

Barb: str, con, dex, hp
Merc: str, con, dex, hp
Swash: str, con, dex, cha, hp
Rogue: str, con, dex, art, hp
Scout: str, con, dex, hp
Bard: str, con, dex, art, hp
Paladin: str, con, dex, int, art, hp
Hellion: str, con, dex, int, cha, art, hp
Shaman: con, int, wis, art, hp
Priest: con, int, wis, art, hp
Warlock: con, int, wis, cha, art, hp
Sorceror: con, int, wis, cha, art, hp
Necromancer: con, int, wis, cha, art, hp

That's my take on things generally. On my original merc and my current merc, I have maxed str, con, dex, and then just focused on hp. The exact same would go for a barb. The only difficult decisions come in when playing a paladin or hellion, and to some lesser extent necro/sorc.


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PostPosted: Thu Dec 01, 2005 9:01 am 
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Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
I don't agree with bard it should be: Cha, Dex, Int, Hp, art


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PostPosted: Thu Dec 01, 2005 9:02 am 
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Sorcs need to max charisma? :o

Bah. What a waste of mods/trains. I run with Max STR/CON/INT/WIS with 10 art trains and 4 hp trains. And have EQ slots for nearly 50 willpower for dispels/sleeps/summons. Except when people don't follow in my party I seem to do fine with my sociable charisma.


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PostPosted: Thu Dec 01, 2005 9:06 am 
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Fepel Veiled wrote:
Sorcs need to max charisma? :o

Bah. What a waste of mods/trains. I run with Max STR/CON/INT/WIS with 10 art trains and 4 hp trains. And have EQ slots for nearly 50 willpower for dispels/sleeps/summons. Except when people don't follow in my party I seem to do fine with my sociable charisma.


A: You only need str if you are a horder.
B: When I make lists about statistics, I assume people will want to player kill. There is no reason to care about stats unless you are player killing, because you can kill NPCs with 4's on all of your stats nearly as well.
C: Sorcs max cha if they know how to pk. How many wands/staves of animate dead/control undead as well as having charm and the ability to buy pets and the ability to make spiders do you need to realize that sorcs can be absolutely devastating completely solo and with high cha?

Thanks anyways.


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