Shattered Kingdoms

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 Post subject: Dex vs Move
PostPosted: Sat Dec 10, 2005 9:11 pm 
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Joined: Wed Feb 16, 2005 3:17 pm
Posts: 15
How much farther will you get, training move instead of dex?

Since there's no help file on move, I'm assuming it's just like wisdom vs mana... but I'm just wondered if anyone really knew.


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 Post subject:
PostPosted: Sat Dec 10, 2005 9:18 pm 
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Joined: Mon Sep 15, 2003 5:48 am
Posts: 1306
There are very few reasons to train move at the moment. Unless you have some great reason to do so, train some other stat!


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PostPosted: Sun Dec 11, 2005 3:54 am 
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Joined: Tue Dec 07, 2004 7:39 pm
Posts: 654
You need to look at it based on your class. Also, keep in mind that you will have more physical energy as you level so rooms will take less and less energy to walk through as you grow stronger.


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PostPosted: Sun Dec 11, 2005 5:26 am 
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Joined: Sat Mar 06, 2004 7:10 pm
Posts: 2577
Location: Boston, USA
SK Character: Sorel
There's really no reason to ever train move. Trust us.


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PostPosted: Sun Dec 11, 2005 9:00 am 
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Joined: Mon Feb 02, 2004 7:05 pm
Posts: 769
Yeah there's basically no reason to have stamina. You can't even be a messenger, because people have the tell system. You can't be a delivery service, because people have gate.

Am I alone in thinking it's way too easy to fly in this game, without wings or anything? It just seems kinda silly that half the battles are waged in the air. You'd think the ability to make people soar through the sky would be something rare and extremely powerful... oh well.


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PostPosted: Sun Dec 11, 2005 9:11 am 
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Joined: Mon Sep 12, 2005 3:18 pm
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Enishi wrote:
Yeah there's basically no reason to have stamina. You can't even be a messenger, because people have the tell system. You can't be a delivery service, because people have gate.

Am I alone in thinking it's way too easy to fly in this game, without wings or anything? It just seems kinda silly that half the battles are waged in the air. You'd think the ability to make people soar through the sky would be something rare and extremely powerful... oh well.


Back when I started playing, flying was -far- easier. There was a massive change to force players to lose waaaaayy more stamina when flying. I honestly think that flying should merely result in a massive loss in ones own ability to fight, but flying should not be changed to make movement more difficult.


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PostPosted: Sun Dec 11, 2005 9:32 am 
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Joined: Sun Jul 18, 2004 3:09 am
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What? Screw that. Unless sprites and griffons would get an automatic innate skill of "aerial combat". Has anyone seen the Lion, the Witch, and the Wardrobe yet? On the commercial I saw griffons wheeling in the air. Is there kick-ass aerial griffon combat?


Last edited by One Valiant Truth on Sun Dec 11, 2005 12:44 pm, edited 1 time in total.

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PostPosted: Sun Dec 11, 2005 12:39 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
1. Aerial.
2. At the current time, 99% of characters would benefit more from training other stat's than MOVE.


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PostPosted: Sun Dec 11, 2005 12:45 pm 
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Joined: Sun Jul 18, 2004 3:09 am
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Unless you have a gnome merc or a giant warlock. Then you should train move.


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PostPosted: Sun Dec 11, 2005 1:10 pm 
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Joined: Mon Feb 02, 2004 7:05 pm
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One Valiant Truth wrote:
What? Screw that. Unless sprites and griffons would get an automatic innate skill of "aerial combat". Has anyone seen the Lion, the Witch, and the Wardrobe yet? On the commercial I saw griffons wheeling in the air. Is there kick-ass aerial griffon combat?


Okay, obviously they would be an exception. If anything it would amplify their little racial innate bonus deal, which if you ask me, could use a little sumpin sumpin.

I like Algon's idea.

Too bad it'll never happen :(


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