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Fatigue
https://shatteredkingdoms.org/forums/viewtopic.php?f=21&t=14808
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Author:  Kilia [ Thu Jan 25, 2007 10:54 am ]
Post subject:  Fatigue

Does constitution mods counter fatigue?

Author:  Drewbag [ Thu Jan 25, 2007 11:51 am ]
Post subject: 

side question of my own, does fatigue affect NPCs(i.e. charms constantly hasted/gs'd)?

Author:  sleeper [ Thu Jan 25, 2007 4:02 pm ]
Post subject: 

Kilia,

This is purely a guess, but I'd say no. I haven't tested this much, but it would make sense for fatigue to temporarily affect your max stats. Allowing mods to counter fatigue kinda defeats its purpose.

Drewbag,

Thats something D will have to answer I bet.

sleeper

Author:  Goldlantern [ Thu Jan 25, 2007 4:28 pm ]
Post subject: 

If having int mods can save someone from feeling the affects of taunt, I'd think having con mods should save someone from feeling the affects of fatigue.

Author:  Cyra [ Thu Jan 25, 2007 5:17 pm ]
Post subject:  Re: Fatigue

Kilia wrote:
Does constitution mods counter fatigue?


Why don't you people test these things before asking?

Author:  Othet [ Fri Jan 26, 2007 7:00 am ]
Post subject: 

Because the Spring semester has only just begun, and it's not time for tests yet.

Author:  The Mighty Fluffball [ Fri Jan 26, 2007 10:13 am ]
Post subject: 

Ewww! Othet, that was awful!

Author:  Kilia [ Fri Jan 26, 2007 12:03 pm ]
Post subject: 

You mean Winter Quarter Othet for those of us on that quarter system.

:cry:

God it sucks.

Author:  sleeper [ Fri Jan 26, 2007 1:57 pm ]
Post subject: 

Kilia wrote:
You mean Winter Quarter Othet for those of us on that quarter system.

:cry:

God it sucks.


QFT!

sleeper

Author:  Orcanaut [ Fri Jan 26, 2007 3:30 pm ]
Post subject: 

Goldlantern wrote:
If having int mods can save someone from feeling the affects of taunt, I'd think having con mods should save someone from feeling the affects of fatigue.


apples and oranges.

orc

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