kirina wrote:
The Mighty Fluffball wrote:
Wouldn't it be awesome if death shroud made you heal by cause spells and harm by heal spells?
I'd suggest a skill probably mentor+ (with only 1 trainer in an insanely hard to reach place) to do that.
Code:
Undead soul (automatic)
With this skill a necromancer using the Death Shroud spell can cure themselves with the cause light/serious/critical spells.
Just imagine training that up, and not knowing if the next one would hurt or heal?
This is going to sound mean, and so therefore I do apologize in advance, but your use of code tags to distort the appearence of the forum makes me feel justified enough to say:
If a skill has to be so hard to get, and be so random, why even have it? What is the point? All you're doing right now is confusing new players who read this thread.
If you want to suggest something, use the gameplay forum. But I hope you flesh out your ideas with some more critical analysis in the future.