Shattered Kingdoms
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SK, and Vampires?
https://shatteredkingdoms.org/forums/viewtopic.php?f=21&t=14888
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Author:  Onasaki [ Mon Feb 12, 2007 6:50 pm ]
Post subject:  SK, and Vampires?

I wonder, is it possible to RP a vampire?

Author:  Forsooth [ Mon Feb 12, 2007 8:22 pm ]
Post subject: 

Nope. We have undead in game, with appropriate statuses attached. Your character won't have them, because undead is not a playable race.

You could roleplay a tainted character of some kind, if that's any consolation.

Author:  One Valiant Truth [ Mon Feb 12, 2007 9:40 pm ]
Post subject: 

I played a vampire once.

And my last necromancer was RPed as undead(ish).

Much easier to RP if you are, a necromancer, part of Dabi's religion, or a certain cabal.

I wasn't eigther. I was just a deep-elf swashie.

Author:  ObjectivistActivist [ Tue Feb 13, 2007 5:12 am ]
Post subject: 

As a necromancer it's possible to get a control that can talk and emote that is a vampire, so it is *possible* to RP a vampire just not necessarily your character as a vampire.

I actually wouldn't see anything wrong with the RP myself, as long as you were careful about how it was done. For example. a character slowly turning into a vampire that wasn't yet immortal, fully undead, able to be healed with cause spells, etc. Fortunately, SK vampires don't have adverse reactions to daylight apparently.

Author:  Goldlantern [ Tue Feb 13, 2007 10:01 am ]
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Or the silver weapon weakness. *sigh*

Author:  The Mighty Fluffball [ Tue Feb 13, 2007 12:17 pm ]
Post subject: 

Wouldn't it be awesome if death shroud made you heal by cause spells and harm by heal spells?

Author:  kirina [ Tue Feb 13, 2007 1:38 pm ]
Post subject: 

The Mighty Fluffball wrote:
Wouldn't it be awesome if death shroud made you heal by cause spells and harm by heal spells?


I'd suggest a skill probably mentor+ (with only 1 trainer in an insanely hard to reach place) to do that.

Code:
Undead soul (automatic)
With this skill a necromancer using the Death Shroud spell can cure themselves with the cause light/serious/critical spells.


Just imagine training that up, and not knowing if the next one would hurt or heal? :devil:

Author:  The Mighty Fluffball [ Tue Feb 13, 2007 2:02 pm ]
Post subject: 

:lol:

Author:  NativePuff [ Tue Feb 13, 2007 2:03 pm ]
Post subject: 

I knew a mud that had cabals but some gimp of an Imp really liked the WhiteWolf system of Vampire and Werewolf and coded certain skills and spells from the system into the mud.

A curse went running through the pbase...vampires could create other vampires and werewolves could create other werewolves. All through the bite (I know, a stray from the system). They had to be discrete about it and the ways of id'ing one another were through healing. Werewolves couldn't heal vampires and vice verse. Werewolves were cursed to change on a full moon. It was quite interesting.

Nothing like a paladin bitten by a werewolf and part of an elite-Hammer like group.

SK makes it hard for a PC to be RP'd as undead because of the healing issue. I suppose you could emote the healing weakness but it isn't the same. I'm surprised we haven't seen more of the undead in SK with all the strange things going on.

Author:  Grakus [ Tue Feb 13, 2007 5:11 pm ]
Post subject: 

kirina wrote:
The Mighty Fluffball wrote:
Wouldn't it be awesome if death shroud made you heal by cause spells and harm by heal spells?


I'd suggest a skill probably mentor+ (with only 1 trainer in an insanely hard to reach place) to do that.

Code:
Undead soul (automatic)
With this skill a necromancer using the Death Shroud spell can cure themselves with the cause light/serious/critical spells.


Just imagine training that up, and not knowing if the next one would hurt or heal? :devil:


This is going to sound mean, and so therefore I do apologize in advance, but your use of code tags to distort the appearence of the forum makes me feel justified enough to say:

If a skill has to be so hard to get, and be so random, why even have it? What is the point? All you're doing right now is confusing new players who read this thread.

If you want to suggest something, use the gameplay forum. But I hope you flesh out your ideas with some more critical analysis in the future.

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