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 Post subject: Aliases
PostPosted: Tue Feb 27, 2007 10:50 pm 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
I'm definitely not a noob and I should know this, but I seem to have forgotten how to create aliases with two word spells.

For instance, with faerie fire (shh, it's the only spell I have so far) I type

alias ff cast 'faerie fire' &

Expecting it to work. It doesn't.

Well? What am I doing wrong?

Maybe you should add these guidelines to the help file for the very rule-oriented people like myself.


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 Post subject:
PostPosted: Tue Feb 27, 2007 10:53 pm 
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Mortal

Joined: Fri Nov 26, 2004 1:03 pm
Posts: 1593
Location: pyrathia
alias XXX c "Spell name here" &*

So when you type XXX (target) you cast it on target. Or whoever your in melee


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PostPosted: Wed Feb 28, 2007 1:24 am 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1085
Location: Hugging a tree
SK Character: Imolth
alias yyy c 'spell' &1 &2

I generally use this setting, and it works for distance as well.
so it covers
yyy ne human
AND
yyy human


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PostPosted: Wed Feb 28, 2007 1:57 am 
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Mortal Contributor

Joined: Tue Sep 14, 2004 1:02 am
Posts: 1585
Location: Over the hills and far away.
SK Character: Elriorith/Enfaustina/Nimolthar
After putting &* you can have as many input as you want.
With &1 + &1 you limit your inputs to 2.

alias mm c 'magic missile' &*

This would work for

mm target
mm e target
mm (when in melee)


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 Post subject:
PostPosted: Wed Feb 28, 2007 8:22 am 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
Agh. I knew that. Thanks, guys.


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 Post subject:
PostPosted: Wed Feb 28, 2007 9:46 am 
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Mortal

Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
I've always just used.

alias mm c 'magic missle' &1 &2

but using &* will work as well.

Or even better!

alias mm c 'magic missile' &1 &2;emote points out their finger and cries out, $4"Take that you scallywag!"


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 Post subject:
PostPosted: Wed Feb 28, 2007 10:09 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 656
SK Character: Salak
You should end all color changes with $A to prevent bleeeeeeding.


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PostPosted: Wed Feb 28, 2007 2:06 pm 
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Mortal

Joined: Tue Jan 02, 2007 5:17 pm
Posts: 39
Fepel Veiled wrote:
alias mm c 'magic missile' &1 &2;emote points out their finger and cries out, $4"Take that you scallywag!"


That'll get you helled, cursed, or worse if you use it too much. Your not suposed to put voices in emotes as it can be used to get around the language code.


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PostPosted: Wed Feb 28, 2007 6:02 pm 
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Mortal

Joined: Mon Nov 28, 2005 10:36 pm
Posts: 521
Zuwadza wrote:
Fepel Veiled wrote:
alias mm c 'magic missile' &1 &2;emote points out their finger and cries out, $4"Take that you scallywag!"


That'll get you helled, cursed, or worse if you use it too much. Your not suposed to put voices in emotes as it can be used to get around the language code.


That's partially true, except emotes are based off of the current language you are using, too. There is a chance it might come out as "incomprehensible gestures" if you cannot speak the language well.


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PostPosted: Thu Mar 01, 2007 12:37 am 
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Mortal

Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
Zuwadza is pretty much correct. The proper alias should be:

alias mm c 'magic missile' &1 &2;emote points out their finger and cries out.;say $4Take that you scallywag!

...or something more creative than that anyhow... *shrugs*

As about emotes going around the language code... Huh? Since when? :o I think you're talking bs here.


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