Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Jan 05, 2025 12:20 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 13 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Some Clarification... and advice... if you please ^_^
PostPosted: Mon Mar 19, 2007 11:34 pm 
Offline
Mortal

Joined: Thu Aug 31, 2006 3:53 pm
Posts: 10
So, after re-rolling my human Merc around a bit (after that wonderful discussion), I think I got him on the path I want. Admittedly, I'd like a second, less physical based character to alternate to as well. And I'm not really talking spell-caster so much as one of the adventuring classes...

Bard, Rogue, or Scout... Leaning towards Scout, Bard intrigues me (loved Bards in DnD), and Rogue definately appeals to me as well...

Suggestions on what race goes well with each, or something unorthodox to try, are welcome (Already fooled with a Halfling Rogue, so no need to explain that one).

Also, I've noticed some races have Racial Weaknesses... anyone want to help me clarify this, if that's even allowed?

From what I understand...

Elves - (Cold) Iron
Half-Elves - (Cold) Iron
Sprites - (Cold) Iron
Deep Elves - (Cold) Iron
Giants - Lightning/Psionic
Gnomes - ?
Halfling - ?
Centaur - Aiming at their legs??
Griffon - ?
Humans - None?

=) Any help is appreciated.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Mar 19, 2007 11:53 pm 
Offline
Mortal

Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
sprites, gnomes, and halfling have a weakness to blunt/pounding attacks.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Mar 20, 2007 12:03 am 
Offline
Mortal

Joined: Thu Aug 31, 2006 3:53 pm
Posts: 10
Oh, ok.

Note to self: Gnomes play like Whak-A-Moles.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Mar 20, 2007 12:48 am 
Offline
Mortal

Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
Also centaurs are vulnerable to fire and magic type attacks. Griffons will never have an efficiently enough enchanted suit, since they lack all those slots. If you read the help files, in general, it's not hard to figure out the weaknesses/advantages of a race, regarding such things, at least. If you are going for an adventuring class such as bard or rogue, I would advise a half-elf for an easy start. Good luck. :)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Mar 20, 2007 4:37 am 
Offline
Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 656
SK Character: Salak
Elves, delves and sprites were all vulnerable to poison last I checked, too.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Mar 20, 2007 4:38 am 
Offline
Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 656
SK Character: Salak
..and I would suggest playing a human scout or human rogue if you're still new to SK. Chances are you won't play the character till age death, they don't have any vulnerabilities, they have good all-around stats, and they'll help you get the feel for the game better.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Mar 20, 2007 5:51 am 
Offline
Mortal

Joined: Thu Aug 31, 2006 3:53 pm
Posts: 10
Again, thanks all! To be honest, I'm a fan of the Human race (as it usually turns out to their weakness being no strength, and their strength being no weakness). A human scout sounds cool...

Now I just need to decide if I want him light, gray, or dark... And where to start, hmm...

Anyway, thanks again!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Mar 20, 2007 8:28 am 
Offline
Mortal

Joined: Mon May 02, 2005 3:49 pm
Posts: 535
Location: Florida Atlantic University, Jupiter
id go grey in uxmal. Scouts are tight.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Mar 20, 2007 9:25 am 
Offline
Mortal

Joined: Thu Aug 31, 2006 3:53 pm
Posts: 10
My only other question is... bows. Worth it?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Mar 20, 2007 9:29 am 
Offline
Mortal Contributor

Joined: Thu Feb 02, 2006 3:43 pm
Posts: 611
Location: CMU
It depends on the class. For a scout? Heck yeah. You get free arrows with the fletching skill and it gives you ranged attacks.

There have also been several successful mercs who spec'd in a bow type if that's what you're asking.

Scouts and sorcs are my two favorite classes for alts. They do well on their own and you can really explore the game.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 61 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group