Bodhisattva wrote:
- How enforced is role play? I've played on a lot of "heavy role play" servers which felt more like "role play lite" servers, with odd, OOC restrictions on player-killing, or in which characters were simply always leveling and grinding on monsters, or simply ignoring everyone outside of their cliques, etc.
As said by others, role play is enforced, and you can get cursed for breaking character in certain situations (namely too much or in order to make fun of others after PK. eg. "I > U haha") If you have a question in game, try to think of a way your character can associate it to "reality" and word it in such a way as it stays in character (eg. Rather than say "I am level three merc." say "I am an amateur mercenary.") Many numbers in the game have been replaced with appropriate adjectives to help keep the feel of the game. If you have too much trouble finding a way to word a question, then you may need to go OOC, but most of us prefer it if you do so in tells rather than says.
Role play is also rewarded in SK. Paragons (almost like demi-gods of role play) and immortals can reward those they find to be consistent and adept at their role playing with experience. It may take some time for one of them to notice you, but don't be discouraged. If you keep trying your best to maintain and improve your role play, and you'll eventually get rewards.
Bodhisattva wrote:
- How is player-killing handled? I enjoy a community which can police itself. Obviously, guards, NPCs, and whatnot play a part in this, but I like people having more freedom in this regard, which makes things more realistic overall. So long as it is kept in check, as to avoid wanton abuse (mass murderers, etc).
Player killing is really open, but as others said, you are restricted by your RP. All but one country has laws against attacking players and PCs, and it is wise to try and figure out the specific laws of each country. If someone has been too much of a nuisance to a certain country, they will likely be banished, and they will then face bounty NPCs, which make it harder, but not impossible to attack cities. It is best to say that it is mostly policed by PCs, law NPCs, and then (if necessary) IMMs.
Bodhisattva wrote:
- How easy is it to progress and get into the basics? After the tutorial, should I end up just fine on my way, or am I going to get lost every five minutes due to quirky area design and layout? Are towns huge sprawling empty wastes, or are they efficient, and do they direct players towards one another in order to promote socialization?
Well, the wilderness is vast, but it has a rather neat mini-map feature in the upper left corner of the description, where you are always in the middle and can see the landscape around you. The legend is pretty easy to grasp. Some areas are a little harder to get a good bead on, but after time (and with more MUD experience) it gets much easier.
Bodhisattva wrote:
- Would it make sense to play a Dwarven Barbarian who is a self-proclaimed Giant Killer? Hatred for Giants, and prone to attacking them if set off by the Giant or other circumstances. A really wild little guy. I've always loved the idea of a Dwarven giant-slayer. David and Goliath syndrome, I suppose!
It would make perfect sense, but it is rather dangerous, and maybe not advisable for your first character. The mechanics come easier and harder for different people, but I wouldn't say pitting yourself against the melee strong race would be very fun until you feel confident in your skills.
The main page of this site also has a full list of classes with skills, now, so you can see what you're up against. SK ends up being a different game for different players and their style of play, so it is best just to try it and see what suits you.
Good luck and have fun.
-Randy