Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Jan 06, 2025 7:10 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 17 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Cause light negative energy spell
PostPosted: Mon Aug 20, 2007 2:45 pm 
Offline
Mortal

Joined: Sat Jul 08, 2006 9:27 am
Posts: 154
Are spells like 'cause light' and 'harm' negative energy spells? I know they renew the undead, but does that mean they also have stronger impact on creatures like elves?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Aug 20, 2007 3:21 pm 
Offline
Mortal

Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
I don't believe so, I believe only necromancers possess negative energy spells, such as energy drain, finger of death, vampiric touch, ans POSSIBLY hellions, with hellfire(I've heard that it's dual damage type, but I could be wrong).

Never had a necromancer or played an elf however, so I couldn't say for sure.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Aug 20, 2007 3:31 pm 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Necromancers also have all the cause spells aside from harm.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Aug 20, 2007 3:38 pm 
Offline
Mortal

Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
ObjectivistActivist wrote:
Necromancers also have all the cause spells aside from harm.


Indeed, but I don't think they fall in the negative energy category.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Aug 20, 2007 7:56 pm 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
It's been my understanding that healing spells = positive energy spells, whereas cause spells = negative energy spells. Maybe I'm taking too much from ADnD, and I haven't exactly asked an elf to sit there and tell me if they take more damage than a dwarf from cause spells, but that's what makes sense to me.

I guess what I'm saying is, bottom line, I don't know for sure but it fits with concept that cause spells are negative energy, especially since they're available to the "negative energy using" classes.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Aug 20, 2007 8:26 pm 
Offline
Mortal

Joined: Thu Dec 01, 2005 10:39 am
Posts: 81
Pretty sure that cause light/serious/crit and harm are not negative energy.

Don't quote me on that one though.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Aug 20, 2007 8:29 pm 
Offline
Mortal

Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
I'm fairly certain it's not negative energy - otherwise harm (which is the same type as cause X) would be whipping up some pretty ridiculous numbers on elves.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Aug 20, 2007 10:02 pm 
Offline
Mortal

Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
I thought that the cause spells were negative energy but harm wasn't.

Cause like the only time I ever ever used cause crit was on an elf when they had reflex saves against hellfire.


maybe not though.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Aug 20, 2007 10:32 pm 
Offline
Mortal

Joined: Tue Aug 07, 2007 2:34 am
Posts: 300
TheCannibal wrote:
I thought that the cause spells were negative energy but harm wasn't.

Cause like the only time I ever ever used cause crit was on an elf when they had reflex saves against hellfire.


maybe not though.


Fairly sure it's not. Cause lightning elves between combat rounds as a hellion never seemed to be any more effective than against humans.

That could also be because of their innate MP boost, though.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Aug 20, 2007 11:33 pm 
Offline
Mortal

Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
I think that Cause and Harm do magic type damage (kinda like magic missile). Hellfire is 50-50 negative energy and fire damage.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 17 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 105 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group